As a general rule, most people want to gain for as little as possible effort. For example, people seem to often buy exercise equipment thinking that it will make exercise easier. They usually find out that is not the case—thus the brisk trade in lightly used exercise equipment and its regularly being buried under clothes. The latest brain training games seem to be offering the same temptation: if a person plays these brain games, she will become smarter. The appeal is, of course, that the games are supposed to fun rather than burdensome—like education tends to be. The obvious questions is whether such games work or not.
On the face of it, the idea that playing these brain games can have positive effects does make some sense. After all, exercising the body improves it—so, by analogy, the same should hold for the brain. The obvious concern is that not everything that people think is exercise actually improves the body. Likewise, the brain games might be like useless exercises for the body: you are doing something, but it is having no effect. To address this matter, the thing to do is to turn to some actual science.
As it stands, the unbiased research seems to show that the current crop of commercial brain training games have no meaningful impact. While people do get better at the games, this is most likely due to familiarity. To use an analogy to another type of video game, doing the same scripted event over and over in a game like World of Warcraft or Deadspace III will cause a person to improve at that specific task. To use a specific example, in Deadspace III the player has to “fly” through a field of debris and avoid being smashed. My friend and I smashed into the debris repeatedly until we finally made it—through familiarity with the process rather than by getting “better.” The same seems to be true of the current brain games and getting better at such a game does not entail that one is smarter or more mentally capable. In light of the existing evidence, spending money on the commercial brain games would be a waste of money—unless one is just playing them for fun.
Interestingly enough, video games of the more “traditional” sort can improve memory and mental skills. This is not surprising—such video games typically place players in challenging environments that often mimic general challenges in the real world. As such, rather than simply focusing on a relatively simple game that is narrowly focused, the gamer is forced to fully engage the general challenge and develop a broader set of capabilities. As such, video games of this sort probably help improve mental abilities in a way analogous to how reality does so. In the case of video games, the challenges will tend to be more challenging and more frequent than what a person would generally encounter in the real world. For example, participating in a World of Warcraft raid involves tracking abilities, maintaining situational awareness, following (or giving) orders, following a strategy and so on. That is, it provides an actual mental workout. So, a person looking for games to make her smarter would be better off getting a gaming console or PC and selecting challenging games. They will probably be much more fun than the brain games and apparently more effective.
I would also like to put in a plug for traditional table top games as well—be they games like Risk or D&D. These games provide enjoyable challenges that seem to have a positive impact on cognitive abilities. Plus, they are social activities—and that is no doubt better for a person than playing brain games online solo.
While most human cities grow with life, the great city of Thetos arose from a devotion to the study of death. Over the centuries, necromancers from around the world (and perhaps other worlds) have been drawn to the secret wisdom hidden within her walls. It is said that even the great necromancer Rils abided for a time within the city.
Tales speak of those who came seeking the knowledge of Rils and most tales end with the final death of the seeker. Some few, such as Kerakos, managed to survive the tests and become great necromancers. When Rils departed from the city his students honored him by creating their own challenges in imitation of those they had faced. Kerakos, reputed to be among the greatest of Rils’ students, reputably created just such a tomb within the desert near Thetos. While the tales of the tomb vary, most of them share a common detail: anyone who can survive the dangers of the tomb can shed the bonds of mortality and gain everlasting existence.
Tomb of Kerakos is a Pathfinder Role Playing Game compatible adventure. It is intended for a party of 3rd-6th level characters. It is written to follow Rils’ Lesser Sanctum, but can be run as a stand-alone adventure.
Here are some of the features of the adventure:
- Detailed color maps for the adventure.
- Full statistics are included for all encounters—no need to look up monsters.
- New Monsters ( Desert Ghast, Desert Zombie, and Kerakos Mummy)
- New Magic Items (Armor of Kerakos, Scarab of Kerakos).
- Free Hero Lab portfolio.
- Giant scorpions.
See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.
When I return to visit my home town in Maine, I run my favorite route. This year was no exception and the early morning found me running through the forests and fields of the University of Maine. Emerging from a section of the cool and shaded pine forest, I spotted a large buck standing, with a clear sense of the aesthetic, in an open area. He saw me almost immediately and our eyes met across the distance.
The deer and I are both the product of untold generations of natural selection (or, perhaps, the result of design) and we are both well equipped to do what it is that we do. Or, in more teleological terms, we possess attributes that enable us to fulfill our functions with a degree of excellence.
Both the deer and I are equipped with a decent array of senses, although the deer has something of an edge here. We are, interestingly enough, both well optimized for running. However, we are somewhat different sorts of runners. The deer is much faster than I, but I have an advantage in endurance. While I am not a tireless runner, I can (and have) run for hours. The deer can outrun me, but I can outlast the deer. So, a contest between us could come down to his speed against my endurance. I also have a special advantage—my species excels at handling heat. On this warm day, this gives me an edge over the deer.
While the deer is equipped with hooves and horns for offense, I would seem to be poorly equipped. As a human, I lack a proper set of killing teeth and my nails are stubs—shameful nubs when compared to the magnificent claws of a proper mammalian predator like a lion or beer.
However, I have hands and a pretty good brain. As such, I can make and use weapons. For example, the tree limbs I ran past could be easily converted into a club. I also have the ability to throw quite well, thanks to my eyes and arms—unlike any other animal I can hurl an object with force and accuracy over a fairly long distance. Even without weapons, my training allows me to use my hands, feet and grip lethally. In this regard, I am more than a match for the deer in unarmed combat. However, the deer is not helpless. Far from it—nature has blessed him with the tools he needs to survive against hunters like me and my four-legged brethren.
As I look at the deer, the remembered flavor of venison fills my mouth. Venison is my second favorite meat. My favorite is veal, which I gave up almost thirty years ago thanks to Singer’s book Animal Liberation. I also feel the runner’s desire to see if I can outrun someone else. I also have the mental traits that make me a suitable hunter: the aggression, courage and toughness needed to engage another living creature and inflict (and sustain) the damage needed to secure a meal. The deer also has his traits: caution, cunning and courage—I know that while he would endeavor to run, he would also fight for his survival.
The deer shifts slightly and seems to gaze more intently at me—as if he somehow knows that I am hearing the ancient call of the hunter. I can certainly feel the desire to pursue the deer, to face the challenge of the chase. I can see that the deer is getting ready to run. As I have been shaped by my hunter ancestors, he has been shaped by his ancestors—the hunted. We are, as I have said, both very good at what it is we do. We are, after all, what we are.
While I am well equipped for the hunt, I am also endowed with something else—the ability to engage in moral reasoning. While I am hungry (I am seven miles into a 14 mile run), I know that I have breakfast waiting for me. I have no need to kill the deer for food. I will not waste a life simply to gain a trophy, so I would certainly not rob the deer of his life merely in order to rob him of his antlers. While I would love to chase him for sport, I am sure he would not enjoy the game—he would not know it was a game and it would terrify him and waste his energy. As Kant said, cruelty for the sake of mere sport is not something that I, as a rational being, should be involved with. I will not play a game unless everyone involved knows it is just a game. At least, when I am at my moral best, that is what I will do—I do admit to the desire to yield to the call of the chase.
I turn away from the deer, running through the tall grass. The deer turns away as well, heading back into the woods. It is a beautiful day and we both have many miles to run.