A Philosopher's Blog

Tower of Zakelana 5E

Posted in D&D 5E by Michael LaBossiere on February 21, 2018

Roughly three hundred years ago the young Zakelana was refused admission to an academy of wizards because “girls are witches and not wizards.” Undaunted, she sought impromptu lessons from adventurers while serving drinks at the local tavern. From this humble start, she became one of the world’s greatest wizards.  In addition to being famous for her mastery of extra-dimensional magic, she was well known for her gift for turning foes to allies and for having a very broad definition of what counted as a legitimate target for adventuring. This approach earned her the anger of many powerful people who sent assassins or monsters to exact their vengeance. Whenever possible, Zakelana attempted to persuade any would-be killer to switch sides. The best-known example occurred when a rival mage sent a creature to torment Zakelana in her dreams. According to the tale, Zakelana was able to win over the creature with the gift of a pony named “Giggles.”

In her later years, she retired from adventuring and one day simply vanished. Some speculate a final experiment failed and banished her eternally to some other dimension. Another tale relates how one of her many enemies finally killed her. In any case, she vanished but left behind a tower and a magical gateway to the space containing the tower. Some tales claim that the guards of the tower are monsters Zakelana won over but could not allow to roam freely. The tales also speak of the great wealth and magical secrets within the tower.

Tower of Zakelana is intended for a party of 10th-12th   level characters.

Here are some of the features of the adventure:

  • Detailed color maps for the adventure.
  • Full statistics are included for all encounters—no need to look up monsters.
  • New Spells.
  • New Magic Items
  • Hero Lab support.

Available Now

 

Dragon Hunt 5E

Posted in D&D 5E by Michael LaBossiere on February 12, 2018

The once peaceful town of Gremsel is no longer peaceful. Several months ago a ferocious red dragon landed in the center of the town and gave the people an ultimatum: either they would pay  tribute or he would consume every creature in the town, from the smallest cat to the largest cow. Unable to stand against such a beast, the people agreed to his demand.

Hope arrived in town with a new magistrate possessing funds to hire bold adventurers. Sadly for the good folks of Gremsel, hope quickly departed down the dragon’s belly as he boldly killed and consumed the adventurers, returning only their charred skulls to the center of town.

Desperate and short on funds, the magistrate of Gremsel has put out a call for heroes bold (and generous) enough to face the dragon. Will the new heroes slay the dragon or shall their charred skulls join the tastefully arranged pile in the center of the town?

Dragon Hunt is intended for a party of 8th-11th level characters.

Available now for 99 cents on Dungeon Masters Guild.

Here are some of the features of the adventure:

  • A dragon. In a dungeon.
  • Detailed maps for the area and dungeons.
  • Full statistics are included for all encounters—no need to look up monsters.
  • A robust narrative with opportunities for both role-play and combat.
  • Hero Lab support.
  • For D&D 5th Edition

 

 

Arrogo’s Tomb

Posted in D&D 5E, Uncategorized by Michael LaBossiere on February 5, 2018

Arrogo's-Tomb-Cover-5EThe wizard Arrogo, a student of the infamous mage Kelok, achieved minor fame developing original spells, some of which were extremely dangerous to the caster. While his supporters claim he developed spells still used today, unbiased experts claim his original spells have been lost. His detractors claim that this is a good thing, at least for wizards who prefer not to be imploded by their own magic.

Because of his love of magical research and dangerous machines, it is perhaps fitting that the legends claim that he met his end whilst researching a new spell. Those friendly to his memory claim that he perished while nobly expanding the boundaries of magical knowledge. His detractors insist he perished while making his last and greatest mistake.

Little is known of his tomb. According to legend, the tomb was hidden in the wilderness to keep grave robbers and pilfering adventures away from his treasures. There are, of course, the usual tales about the tomb of any wizard, namely that it is packed with great wealth and fantastic items. Naturally, there are also the usual tales of the elaborate precautions, terrible traps, and vicious monsters that protect the tomb.

  • Here are some of the features of the adventure:
  • Interesting encounters on the journey the tomb.
  • Detailed color maps for encounter areas and the tomb.
  • New monster (Iron Guardian).
  • New spells (Arrogo’s Agony, Arrogo’s Angry Shards, Arrogo’s Flame of Essence, Arrogo’s and Leap of Faith)
  • New Traps
  • New Weapon (Kelok Crossbow)
  • New Magic Items (Leaping Boots, Missile Brooch, Shard Shell, and Stone of Essence)
  • Statistics are included for all encounters.
  • Hero Lab support.
  • Robust opportunities for role-play and combat.
  • For character levels 2-4.

Available at Dungeon Masters Guild

Mike’s Free Maps Collection #1

Posted in D&D 5E, Pathfinder, Uncategorized by Michael LaBossiere on January 26, 2018

 

Mike's-Free-Maps-Collection-1-Cover

Now available.

Description

This royalty free map collection contains 23 free color maps:

Crypt

Glyarnd Farmhouse

Graveyard

Inn Second Floor

Inn

Leldel Farmhouse

Mini-Maze

Orc Village Small Bridge

Outpost 1

Outpost Level 2

River Encounter

Road Encounter

Skeleton Tower

Small Village

Swamp Encounter 1

Swamp Encounter 2

Swamp Guard Post

The Beach

Town

Village

Woods Encounter 1

Woods Encounter 2

Woods Encounter

Legal Information

You may reduce, enlarge, re-label, crop or color the maps. The creator’s name (“Michael LaBossiere”) must be included in the final published maps if it appears in the original maps. You may not resell these maps. If you use this image in a publication (digital, print or otherwise) you must include this statement:

“Some maps copyright Michael C. LaBossiere, used with permission.”

Broken Mine for D&D 5E

Posted in D&D 5E, Uncategorized by Michael LaBossiere on December 26, 2017

Broken Mine Cover ArtOld stories tell of the wizard Kelsun, better known as Kelsun the Mad Prophet, who was driven mad by visions of a world-shaking disaster. Fortunately, his madness proved to be benevolent—he set out, in his odd way, to help ensure that items of power would be available to help rebuild civilization after the disaster. Unfortunately, his benevolent madness was…madness. He created strange dungeons filled with exotic traps and monsters to guard these items. As most dungeon creators do, he left cryptic and even bizarre clues regarding the locations of his caches.

One such clue was entrusted to an order of druids and, after centuries, they finally managed to locate the dungeon in question. However, as is always the case, they will call on the heroic adventurers to recover the item promised to them, a magical vine. In return, the brave survivors will be able to keep all the other treasures of the broken mine.

Broken Mine is a D&D 5E compatible adventure. It is intended for a party of 4th-6th level characters.

Here are some of the features of the adventure:

  • Random encounters for the area.
  • Detailed color maps for the adventure.
  • Full statistics are included for all encounters—no need to look up monsters.
  • Unusual traps.
  • Hero Lab support.

http://www.dmsguild.com/product/229711/Broken-Mine-5E

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