Pathfinder Adventure A7-1: Pit & Tower
“Well, I have never been to the Pit. I’m content to stay here where it is warm and safe…and ale is within easy reach. But people have told me tales of the place over the years. They say it is an unwholesome hole in the earth from which emanates a faint moaning. The Pit is easy enough to get into—just bring some stout rope. You can get some at Bessie’s store down the road. The Pit is pretty much a small series of caves, although a dwarf told me he thought some areas showed signs of having been worked at one time. It’s dark, so be sure to bring some torches. You can get them at Bessie’s as well. As far as how the pit got its name, well Bekus was a curious sort of man and he was the first one to find the Pit. The second one to find it…well the second man anyway, was the guy who found Bekus’ remains.”
Brekart began his adventuring career as many had done before him by cleaning out Bekus’ Pit. After that he undertook a series of adventures that enabled him to increase in power. Unfortunately for Brekart his ambition for power exceeded his abilities. Fifteen years ago, using enslaved goblins and orcs for labor, Brekart constructed a tower ten miles from Thusul and declared himself the lord of the region. He sent armed “tax collectors” into Thusul and set up toll booths along the area roads. Not surprisingly, it was not long before word of his activities reached the ears of the legitimate rulers.
As per tradition, an emissary was sent to Brekart demanding that he submit himself for trial and execution. After Brekart refused the demand a small force was sent against him. The force, consisting of loyal adventurers and a support group of soldiers and siege engineers, made short work of Brekart’s “tax collectors” and surrounded his tower.
The attacking force was somewhat concerned since Brekart occupied what appeared to be a stout and well-guarded tower. Unfortunately for Brekart, some of his goblin troops slipped away in the night only to be captured by the besiegers. In return for their freedom, the goblins revealed a rather important secret: the goblins, angry at being enslaved, had built several serious, but hidden, defects into the tower.
The next morning the besiegers lined up for the attack while Brekart gave a loud speech to the effect that his attackers would be gutted and fed the crows. Just as Brekart got to the part about his “unbreakable tower” one of the engineers let fly with a stone from a small catapult. The small stone struck the fatal weak point of the tower, causing the top section to collapse. Brekart survived the collapse, but found himself all alone at the feet of his enemies. With his surviving “loyal” followers running as fast as they could away from the debris, Brekart had no choice but to surrender.
In accord with tradition, Brekart’s goods were auctioned to repay the cost of the siege and to provide reparations. After the last item was sold, Brekart was beheaded. His head decorated a pike by the city gate until it was stolen by a very large raven.
The ruins of Brekart’s tower remain to this day. Over the years various creatures have found the ruins attractive and have set up residence there. Occasionally adventurers visit the ruins to slay any worthy opponents they might find there and to search for the treasure of “tax” money that is allegedly still hidden somewhere in the ruins.
See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.