Gears of War 3: Planet of Steroids
I have been playing Gears 3 and mainly enjoying it. I can see why it has been well-rated and why it has an often vocal fan base. However, the game does annoy me in many ways which detracts from my enjoyment. I freely admit that my annoyance is based on my own views about how games should be and also based on what I enjoy. As such, I can accept that the game is regarded as great by others, yet is only good as I see it.
While games often have a distinct art style, the character style in Gears makes me laugh a bit: the main male characters are hulk-like steroid monsters with gigantic feet (or they are wearing space Ughs). To me, they look like D&D style dwarfs stretched out to human size. But, I can get over the weird feet and the fact that almost everyone seems to be on major steroids. After all, the violence is pretty awesome.
Being something of a “realist” in regards to gear, I do wonder why the guns and armor have glowing patches (aside from the fact that glowy is in). After all, the armor does not seem to have any powered aspects (shields or strength enhancement) but maybe it works like Bane’s gear: the guys are all puffed up by the armor power. In real combat, no one would want gear that glows-that makes a person an easy target. But, hey, it is a look that the kids presumably like.
Speaking of guns, the weapons in this game seem to be, well, lame. The Lancer, aside from the absurdly cool chainsaw, is a rather poor rifle design for a futuristic weapon. It seems to be on par with an AK-47 in terms of its capabilities. The shotgun is awful as a combat weapon (apparently automatic shotguns with decent range are forgotten in the future). The sniper rifle is like firing a musket in terms of its reload times, which is absurd. But, this is offset by the presence of some interesting alien weapons and the general fun of the game.
I am not a big fan of arcade style gimmicky boss fights. This is mainly because of years of being a DM have conditioned me to believe in a consistent set of game rules and to avoid mere gimmicks as a substitute for original and interesting ideas. The boss fights generally take the usual “the boss is only vulnerable in area X when Y occurs” and the boss attacks by overrun attacks. The berserker fight was, as saw it, too much of a gimmick and a bit absurd. First, it stands up to a direct strike from a city destroying orbital weapon-but maybe the batteries were low or something. Second, it is only vulnerable when its chest pops open. Why? Third, it spends the battle leaking gallons of fluid that cover large swathes of ground-would it not eventually run dry? But, hey, some people love that stuff.
What I found most annoying was a factor that I am sure many people really like: the domination of the game by the story. While all such games have a fixed outcome and a script, Gears 3 was unable to make me feel that I was not simply following along with the script-I was painfully aware at all times that every event was set and I was just along for the ride. First, as my friend Ron and I were playing, we could predict pretty much everything that was going to happen (“okay, now we’ll just be forced to run back to the next area and defend that”) and it seemed like our actions had no effect. Obviously, games (like movies) are scripted. But a game (and a movie) has to make the audience feel that events are not pre-destined. Gears failed to do that for me. Second, the game only allows the player to make insignificant choices. For example, at a “choice point” I can go left or right-but it makes no difference since (in co-op) mode we just split up for a while and then are right back together. The vehicle combats also feel like being on an amusement park ride: I felt I was just going along for the ride towards a pre-set end. Third, while many of the cut scenes were cool, watching the game show cool things is not as cool as actually doing these things. In many cases it felt like we just fought to the climatic point and then the game resolved it for us with a pre-set cinematic. That served to take me out of the game. Fourth, the characters often made decisions that did not make much sense and went against what I would do and what they should do. For example, when Griffin demands that the player get the fuel for him and takes a hostage, it is absurd to think that the characters would just go along and not simply put a round into the back of Griffin’s head, whack his two minions and then shoot any of his scruffy followers if they got in the way. Of course, my dismay can be chalked up to the fact that the “decision” made by the game designers did not match what I would do-nor what the characters would seem to do given the setting and conditions. Some folks no doubt think that this behavior makes perfect sense and just go along with it.
Overall, Gears 3 is a good game. I don’t see it as great, but I can attribute this to my expectations and views of games.