The Return of the Fourth King’s Game
Like most people, I accumulate stuff that I no longer want or need and I like to get rid of it. I also like Christmas gift giving. As an experienced game master, I also really enjoy tormenting others (in the context of the game, of course). Back in 2010 I combined all of these into the much dreaded King Bob’s Game-an event my gaming group has learned to fear and loath.
The theological basis for the game was inspired by the Three King’s Day celebration in Puerto Rico. This is a very pleasant, but very hot, place to visit and I certainly recommend going there. The Spanish fortifications in San Juan alone are worth the trip.
As the story goes, three wise men or kings (not the same thing at all, of course) brought the baby Jesus some gifts. While this served as the theological foundation for the massive commercialization of Christmas, it also gave rise to Three Kings Day, which is celebrated in Puerto Rico. The gist of the holiday is that children put out grass and water for the Kings’ camels and they get small gifts in return. This holiday is on January 6th.
Fortunately, a little research revealed that there was a 4th king, King Bob. Unlike the Three Kings, Bob was not great with directions and ended up arriving at the wrong city, albeit a few days before the other kings arrived in the proper destination.
Since King Bob could not find the baby Jesus, he decided to give away the gifts via a game, which is now known as King Bob’s game. Alternatively, it can be called The Game of the Fourth King.
Here is how the game is played.
What You Will Need
Gifts: At least 1 wrapped gift per player, preferably more. Cheap gifts are best.
Dice: Ideally you should have a D20 and some D6s, but for non gamers six sided dice will do.
The Roles
There are two roles in the game: King Bob’s stand in and player. King Bob supervises the game but does not play. He also does not get any gifts. Optionally, King Bob can also play and get gifts, but that is bad theology.
Everyone other than King Bob’s stand in is a player.
Setting Up the Game
King Bob sets up the game by creating a pile of the wrapped gifts and defending them from the greasy hands of the players until the game starts. Each player should have a die (or dice) and a board or piece of paper is needed to keep track of the order of play.
Initiative
Gamers will be familiar with this, but non-gamers will not. For the non-gamers, this is how you determine the order in which the players take their turns. To determine this, each player rolls a die (preferably the standard D20). The player with the highest roll goes first, the player with the second highest goes second and so on. In the case of a tie, reroll until it is settled.
Starting the Game
The game starts with the player who has the highest initiative. S/he selects one gift from the pile and DOES NOTopen it. Shaking and such is allowed. The second player then has his/her turn and so on for each player until it is back to the first player. After the first player has selected his gift, the other players will have more options and the first player will also have these options on his/her second turn.
Playing the Game
After the first player has a gift, the second player has his turn and so on until everyone has had a turn. The first player then has his second turn and so on. During play, a player has options. Only ONE option may be taken each turn. A player can take a different option each turn, but is not required to do so.
- Pick a Gift: the player selects a gift from the pile but DOES NOT open it. The next player then takes his/her turn.
- Open a Gift: the player opens one gift that s/he has in his/her possession and opens it. The next player then takes his/her turn.
- Steal a Gift: the player attempts to take a gift from another player. The player who is trying to steal the gift is the thief and the player who has the gift is the defender. The defender has the option of allowing the theft or resisting. If the defender allows the theft, the thief gets the gift and adds it to his/her collection. If the defender decides to resist, then the thief and the defender each roll a six sided die. If the defender matches or exceeds the thief’s roll, then s/he keeps the gift. If not, the thief adds the gift to his/her collection. The next player then takes his/her turn. Defender does not count as the defending player’s turn and s/he can defend as often as needed.
- Inflict a Gift: the player attempts to give a gift to another player. The player who is trying to give the gift is the giver and the player who has the gift is the defender. The defender has the option of allowing the giving or resisting. If the defender allows the giving, the defender gets the gift and adds it to his/her collection. If the defender decides to resist, then the giver and the defender each roll a six sided die. If the defender matches or exceeds the giver’s roll, then the gift remains with the giver. If not, the defender adds the gift to his/her collection. The next player then takes his/her turn. Defender does not count as the defending player’s turn and s/he can defend as often as needed.
Ending the Game
The game ends as soon as no more gifts remain in the gift pile (that is, the players possess all the gifts). Players must take their gifts with them when the game ends, mainly because the game is often played with the intention of getting rid of bad gifts or items that King Bob no longer wants.
Drinking Variant
Some people enjoy adding a drinking element to all games. In this case, a player who loses a roll has to take a drink.
The Fourth King’s Game

- Image via Wikipedia
My gaming group normally has a Christmas party, but this year events conspired to prevent us from gathering. However, we will be gaming again tomorrow, thus creating a need for a post Christmas event.
One of the reasons we did not get together earlier was due the fact that some of us travelled for the holidays. In my case, I went to Puerto Rico. While there I learned of a post Christmas holiday that inspired me to a solution to the post-Christmas problem.
As the story goes, three wise men or kings (not the same thing at all, of course) brought the baby Jesus some gifts. While this served as the theological foundation for the massive commercialization of Christmas, it also gave rise to Three Kings Day, which is celebrated in Puerto Rico. The gist of the holiday is that children put out grass and water for the Kings’ camels and they get small gifts in return. This holiday is on January 6th, which is too late for the post-Christmas event.
Fortunately, a little research revealed that there was a 4th king, King Bob. Unlike the Three Kings, Bob was not great with directions and ended up arriving at the wrong city, albeit a few days before the other kings arrived in the proper destination.
Since King Bob could not find the baby Jesus, he decided to give away the gifts via a game, which is now known as King Bob’s game. Alternatively, it can be called The Game of the 4th King.
Here is how the game is played.
What You Will Need
Gifts: At least 1 wrapped gift per player, preferably more. Cheap gifts are best.
Dice: Ideally you should have a D20 and some D6s, but for non gamers six sided dice will do.
The Roles
There are two roles in the game: King Bob’s stand in and player. King Bob supervises the game but does not play. He also does not get any gifts. Optionally, King Bob can also play and get gifts, but that is bad theology.
Everyone other than King Bob’s stand in is a player.
Setting Up the Game
King Bob sets up the game by creating a pile of the wrapped gifts and defending them from the greasy hands of the players until the game starts. Each player should have a die (or dice) and a board or piece of paper is needed to keep track of the order of play.
Initiative
Gamers will be familiar with this, but non-gamers will not. For the non-gamers, this is how you determine the order in which the players take their turns. To determine this, each player rolls a die (preferably the standard D20). The player with the highest roll goes first, the player with the second highest goes second and so on. In the case of a tie, reroll until it is settled.
Starting the Game
The game starts with the player who has the highest initiative. S/he selects one gift from the pile and DOES NOT open it. Shaking and such is allowed. The second player then has his/her turn and so on for each player until it is back to the first player. After the first player has selected his gift, the other players will have more options and the first player will also have these options on his/her second turn.
Playing the Game
After the first player has a gift, the second player has his turn and so on until everyone has had a turn. The first player then has his second turn and so on. During play, a player has options. Only ONE option may be taken each turn. A player can take a different option each turn, but is not required to do so.
- Pick a Gift: the player selects a gift from the pile but DOES NOT open it. The next player then takes his/her turn.
- Open a Gift: the player opens one gift that s/he has in his/her possession and opens it. The next player then takes his/her turn.
- Steal a Gift: the player attempts to take a gift from another player. The player who is trying to steal the gift is the thief and the player who has the gift is the defender. The defender has the option of allowing the theft or resisting. If the defender allows the theft, the thief gets the gift and adds it to his/her collection. If the defender decides to resist, then the thief and the defender each roll a six sided die. If the defender matches or exceeds the thief’s roll, then s/he keeps the gift. If not, the thief adds the gift to his/her collection. The next player then takes his/her turn. Defender does not count as the defending player’s turn and s/he can defend as often as needed.
- Inflict a Gift: the player attempts to give a gift to another player. The player who is trying to give the gift is the giver and the player who has the gift is the defender. The defender has the option of allowing the giving or resisting. If the defender allows the giving, the defender gets the gift and adds it to his/her collection. If the defender decides to resist, then the giver and the defender each roll a six sided die. If the defender matches or exceeds the giver’s roll, then the gift remains with the giver. If not, the defender adds the gift to his/her collection. The next player then takes his/her turn. Defender does not count as the defending player’s turn and s/he can defend as often as needed.
Ending the Game
The game ends as soon as no more gifts remain in the gift pile (that is, the players possess all the gifts). Players must take their gifts with them when the game ends, mainly because the game is often played with the intention of getting rid of bad gifts or items that King Bob no longer wants.
Puerto Rico: Understanding
A person can be alone in a crowd. A person can even be quite alone in a room awash in conversation. I had the opportunity to experience this sort of loneliness in Puerto Rico. Being a Yankee from New England, it is hardly a shock that I do not speak Spanish. While I have been diligently studying the language for months, my command of it is extremely limited. I can speak a few basic sentences and recognize many words, but my conversational skills come to an end after basic inquiries about name, occupation and views on Plato’s theory of forms.
Since I visited Puerto Rico so as to meet my girlfriend’s family I spent a considerable amount of time visiting relative after relative. While Puerto Rico is often presented a bi-lingual country, this is not the case with her family. As such, I would go to a house and be introduced. After that, everyone would have a great time catching up and relating stories. Everyone that is, except me.
What would happen was very much like what happens when a group of top runners allows a beginning jogger to try to tag along with them on a training run. At first, there is a good natured attempt to help the slowpoke keep up, but then it becomes obvious that dealing with the slowpoke simply ruins the run. The slowpoke falls behind, wheezing and puffing as the runners continue onward, perhaps with a final wave, smile and encouraging word.
In the conversations, I would quickly lose the details and, at best, have a vague idea of the topic. My girlfriend would initially try to let me know what was going on, especially when the subject was me. However, that would prove awkward in a matter of minutes and she would simply stop trying. I would then sit there while the conversations went on and on around me, picking up a word or phrase here and there. But, it was like trying to watch a movie by opening my eyes a second or two every ten minutes-it just didn’t work.
Conversation is, of course, a bond that ties people together and helps make people feel that they belong. When you cannot speak with someone in a meaningful way, it is hard not to feel alone-even in a crowded room.
Puerto Rico: Differences
One point in going someplace new is experiencing new things and seeing differences. Before I went to Puerto Rico, I thought it would be different from the States, but also similar in many ways. What I found confirmed this.
Being what my Puerto Rican girlfriend calls an Americano colony, it is only natural that Puerto Rico would have many similarities to the States. Of course, American cultural influence via our products and culture is huge all across the world. On the plus side, it can be useful and even re-assuring to have familiar stores and brands on hand. On the downside, such glomogenitzation (global homogenization) means that when you go someplace new it is less new and different than you might hope. Fortunately, the corporate cultures have yet to assimilate and destroy all the differences. When that day comes then there will be little reason left to travel-after all, all McDonalds are basically the same.
One of the main differences I noticed is that Spanish style architecture and color schemes are predominant. Naturally, chain stores and businesses follow the standard plans and colors. So, for example, a Walgreens in Puerto Rico looks just like a Walgreens in Tallahassee. Of course, Florida (which was once Spanish territory) also has similar architecture and color schemes in many places.
Another difference I noticed is that the ACLU and PETA would have two fits and a half here. When we went to see the Christmas (and here they are Christmas lights-not “winter holiday” lights) and New Year lights at a town square I also noticed a manger scene. While I have seen manger scenes in the States, this was right in the town hall. While I am all for the separation of church and state when it comes to keeping religious dominance at bay (and protecting faith from the corrupting touch of politics) I actually enjoyed seeing the manger scene there. Of course, it might have been the fact that was the way things were when I was a kid. It might also be the fact that I’m not a big fan of the way political correctness and “sensitivity” is handled and imposed.
While rooster fighting is generally illegal in the States, it is legal in Puerto Rico and is, in fact, openly advertised. Naturally, I am a bit appalled at the idea of making animals fight for the amusement and profit of people. Then again, I have met a few roosters that seemed to be in need of taking a spur or two to the face. Now, if they had geese fighting each other, then I would be for that. I am not a big fan of those feathered bastards other than having them served alongside some mashed potatoes.
Puerto Rico: Running
Being an obsessive-compulsive runner, I have to run even when on vacation. While visiting Puerto Rico I ran everyday. For the most part, running in Puerto Rico was just like running in the States. Just like in the states, I had a few drivers honk and flip me off as they drove by. That made me feel right at home-after all, senseless hostility towards runners is all part of the American running experience.
There are two main differences between running in the States and running in Puerto Rico. The first is that it is always hot here. I would get up between 5:30 and 6:30 each day to run and it was typically in the mid 70s already. During the day the temperature would soar up into the high 90s. This is, I should remind you, in December. December is winter here, although winter seems to mean that it is marginally less hot that the summer. By “marginally less” I really mean “not at all.” By way of comparison, December here is like August in Tallahassee, Florida. So, if you plan on running in Puerto Rico, be prepared for the heat.
The second difference is that many community tracks have a shirt rule for men. I found this out when I was stopped by the track guard (tracks there also seem to have official enforcers of the track rules) and told, in Spanish, that I needed to wear a t-shirt while running on the track. At first I thought I was just being messed with, but the track rules had the shirt requirement posted. After I got the t-shirt and returned, I saw that there was a uniformed guard at the track and she watched me the whole time. Two of the tracks I went to did not have the t-shirt rule. Naturally, I did not bring any running shirts with me since 1) I knew Puerto Rico would be incredibly hot and 2) I had never heard of any track or city having a rule that required men to wear shirts while running. I had heard of some isolated communities that did have such ordinances-typically put through by mean old ladies who are apparently driven into righteous frenzies of anger by the sight of a man’s bare chest.
So, if you visit Puerto Rico and plan to run on the tracks, be sure to bring a suitable running shirt. I only had normal t-shirts and they made running around the track in the sweltering heat rather unpleasant.
Puerto Rico: First Impressions
I’m currently in Puerto Rico, having flown her from Orlando on the 21st This is my first trip here, so it is all new to me. Or, rather, new in some ways and old in others. Naturally, I am inclined to try to wedge my experiences here into familiar categories and ways of seeing things. For example, since I am from Maine and have lived in Ohio and Florida, I tend to see things in comparison with those states. Interestingly enough, Puerto Rico has similarities to all three. Not surprisingly, the temperature is very similar to that of Florida in the summer-that is, way too hot for a Yankee like me. There are also similar plants such as palm trees.
The sidewalks and general feel of the smaller towns reminds me a great deal of many small Maine and Ohio towns. I know that might sound odd, but sidewalks say a great deal about a place-at least to runners. I rather like the fact that sidewalks are common and I had no problem running around safely. In contrast, Tallahassee has fewer sidewalks relative to where I have been.
The architecture shows, obviously enough, strong Spanish influences. Oddly enough, this makes some of the public buildings convey the same sort of old European feel as some buildings in New England. While the Spanish style is different from the old English style they do seem to convey a similar sort of feeling. Or perhaps this is just me. The towns also have a town square, which is very similar to the New England approach of having a town center. Not surprisingly, the coastal areas have a similar feel to Maine coastal cities. My girlfriend, who is from here, noted that Portland looked very similar to some places she had been in Puerto Rico.




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