A Philosopher's Blog

Uncommon Commoners #1: Fish Sticks

Posted in Pathfinder by Michael LaBossiere on May 31, 2014

Fishsticks-Cover

A Pathfinder Role Playing Game compatible adventure for 1st-3rd level characters.

Description

Fish Sticks is the first book (of seven) in The Uncommon Commoners campaign series. In this semi-epic campaign, the uncommon commoners will fulfill their destiny. Or die trying. Or both—if their destiny is to die trying.

Bound by destiny and linked by a secret from the past, the uncommon commoners must face their first semi-great challenge, best explained by the following uncommon poem:

 

Welcome to Pisco, our village.
Which, I hope, you will not pillage.
Though the village smells please do not go!
I beg you to listen to our tale of woe!
Once we were happy and full of weal.
Now the place smells like a dead seal!
As for the cause of our pain
You do not need a giant brain
Nor the diviner’s art
To know that the fish do fart!
I am at my wit’s end!
Help us, or I’ll go around the bend!
That is what I have to say.
If you won’t help us, I bid you good day!

The Uncommon Commoners #1: Fish Sticks is a Pathfinder Role Playing Game compatible adventure. It is intended for a party of 1st-3rd level uncommon commoner characters (included in the adventure). While the adventure is written to be humorous and fairly light, it is also designed to be suitable for serious game play.

Here are some of the features of the adventure:

  • Detailed color maps for the adventure.
  • Fully developed NPCs, complete with detailed descriptions, backstories and motivations. And loot.
  • An actual plot. Really. In at least two senses of the term. Plus combat, of course.
  • Full statistics are included for all encounters—no need to look up monsters.
  • Pre-Generated uncommon commoners with backstories, catch phrases, special abilities and special feats.
  • New NPC classes (the magician and the wilds warrior).
  • New Traits & Feats (resilience, focused healer, heroic resilience, devoted healer, and doorman).
  • New rules for intelligent mounts.
  • New Spells (accompanying performer, amplify instrument, entourage, loud speak, and saltball).
  • New Magic Items & Equipment(boots of underwater walking, dancing sea bird, elixir of dancing, elixir of drunken dancing, necklace of saltballs, sexy tiara, salt bomb, bubble weed and Kelok crossbow).
  • 86 pages of adventure (includes maps)!
  • Donk!

Available  At

DriveThru RPG
P
aizo

Downloads

Hero Lab Files, Maps, Etc.

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

 

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Cheben at Paizo Store & DriveThruRPG

Posted in Pathfinder by Michael LaBossiere on December 28, 2013

Cheben-Cover

Description

The good folks of Cheben have four problems they need solved.  To start things off, the dead have been walking about in the old graveyard and scouts have reported seeing something else skulking around the old mausoleum. Good Father Rollin would go deal with them himself, but he is busy ministering to the spiritual needs of the community.

Second, goblins have been spotted near the old auxiliary armory and it is feared they might have set up a base of operations on the island. The militia would handle the problem, but the mayor worries that the goblins might be engaged in a ruse to lure away the defenders of the town.

Third, an area of woods near the town is permanently in shadow, no doubt due to magic of some sort. Two hunters have gone missing in the woods and others have reported siting strange creatures in the woods. The town wizard would deal with this, but he is busy with critical research, which leads to the final problem.

Kosven, the town wizard, needs some brave souls to investigate an old and abandoned library. The library has reputation for being haunted and no one in the town wants to face what lurks within its walls.

As usual, it is up to starting adventurers to solve the villagers’ problems. Or die trying.

Cheben is a Pathfinder Role Playing Game compatible adventure. It is intended for a party of 1st-3rd level characters.

Here are some of the features of the adventure:

  • Detailed color maps for the adventure.
  • Full statistics are included for all encounters—no need to look up monsters.
  • New Monsters (Paper Phantom, Silent Guardian (Least), Rage Wolf, and Whip Plant).
  • Retro Art (=Bad Art).
  • A complete campaign starter adventure with four distinct adventure areas.

Available  on Amazon
Available at DriveThruRPG
Available at the Paizo Store

Downloads

Cheben Monsters & Maps

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Rils’ Lesser Sanctum at DriveThruRPG and the Paizo Store

Posted in Pathfinder by Michael LaBossiere on October 29, 2013

A Pathfinder compatible adventure for 3rd-5th level characters.

Description

This adventure is the second in the Rils’ series. It is preceded by the Tomb of Rils.

While scholars of necromancy debate the very existence of Rils, none of them doubt that there are numerous tombs, sanctums and dungeons that are allegedly his handiwork.

The scholars who accept that Rils existed believe that because of his devotion to knowledge, he created numerous repositories holding his scrolls and books.  They also claim that Rils did not wish his knowledge to fall into unworthy hands or to be acquired too easily. As such, these repositories are supposed to be well guarded and thoroughly trapped. Others claim that he created these places as deathtraps to slaughter those who might someday challenge his power. Still others speculate that some of his tombs and sanctums were created to imprison and torment failed students.

Rils’ actual fate and motives (assuming he existed at all) are not recorded in history. Some scholars believe that he was destroyed by adventurers who mistook him for an evil lich. Others contend he was destroyed by adventurers because he was an evil lich. Some say that he still exists and dwells within a vast underground library, penning necromantic tomes. Whatever the truth, from time to time the location of one of Rils’ alleged repositories is discovered and adventurers brave the dangers within. Sometimes, it is said, Rils himself takes a hand in guiding potential necromancers…perhaps to power…perhaps to doom.

Rils’ Lesser Sanctum is a Pathfinder Role Playing Game compatible adventure. It is intended for a party of 3rd-5th level characters. It is written to follow Tomb of Rils, but can be run as a stand-alone adventure.

Here are some of the features of the adventure:

  • Detailed color maps for the adventure.
  • Full statistics are included for all encounters—no need to look up monsters.
  • New spells (Animate Desert Zombies, Animate Burning Skeletons, and Bone Dance).
  • New Monsters (Burning Skeletons, Toothed Fish and Desert Zombie)
  • New Magic Items (Binding Bracers, Mummy Unguent, Lesser Necromantic Mask, and Swarm Stone).
  • Free Hero Lab portfolio.
  • Dream sequences.

Available now on Amazon.

Available at DriveThruRPG.

Available at the Paizo store.

Downloads

Rils’ Lesser Sanctum PDF

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Tomb of Rils at DriveThruRPG & Paizo

Posted in Pathfinder by Michael LaBossiere on October 11, 2013

A Pathfinder compatible adventure for 1st-3rd level characters.

Description

The history of Rils is a matter of considerable debate among the great scholars of necromancy. Some of the learned even assert that Rils never existed. Some claim that stories about different necromancers were combined over the centuries and this fictional composite was named Rils.

While the myths and historical accounts vary, a common point of agreement is that unlike many other necromancers of his caliber, Rils was not interested in spreading undeath across the world. Instead, Rils has been portrayed as devoted to the study of necromancy and the undead as a matter of intellectual curiosity.

The scholars who accept that Rils existed believe that because of his devotion to knowledge, he created numerous repositories holding his scrolls and books.  They also claim that Rils did not wish his knowledge to fall into unworthy hands or to be acquired too easily. As such, these repositories are supposed to be well guarded and thoroughly trapped.

Rils’ actual fate (assuming he existed at all) is not recorded in history. Some scholars believe that he was destroyed by adventurers who mistook him for an evil lich. Others contend he was destroyed by adventurers because he was an evil lich. Some say that he still exists and dwells within a vast underground library, penning necromantic tomes. Whatever the truth, from time to time the location of one of Rils’ alleged repositories is discovered and adventurers brave the dangers within.

Tomb of Rils is a Pathfinder Role Playing Game compatible adventure. It is intended for a party of 1st-3rd    level characters.

Here are some of the features of the adventure:

  • New traps.
  • Detailed color map for the adventure.
  • Full statistics are included for all encounters—no need to look up monsters.
  • New spells (Bone Dance and Glue).
  • New Monster (Bone Dancer)
  • Free Hero Lab portfolio.
  • Zombie fish.

Available now on Amazon.

Available at DriveThruRPG.

Available at the Paizo Store.

Downloads

Tomb of Rils Monsters, Spells & Maps

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Broken Mine at Paizo & DriveThruRPG

Posted in Pathfinder by Michael LaBossiere on October 4, 2013

A Pathfinder compatible adventure for 4th-6th level characters.

Description

Old stories tell of the wizard Kelsun, better known as Kelsun the Mad Prophet, who was driven mad by visions of a world-shaking disaster. Fortunately, his madness proved to be benevolent—he set out, in his odd way, to help ensure that items of power would be available to help rebuild civilization after the disaster. Unfortunately, his benevolent madness was…madness. He created strange dungeons filled with exotic traps and monsters to guard these items. As most dungeon creators do, he left cryptic and even bizarre clues regarding the locations of his caches.

One such clue was entrusted to an order of druids and, after centuries, they finally managed to locate the dungeon in question. However, as is always the case, they will call on the heroic adventurers to recover the item promised to them, a magical vine. In return, the brave survivors will be able to keep all the other treasures of the broken mine.

Broken Mine is a Pathfinder Role Playing Game compatible adventure. It is intended for a party of 4th-6th level characters.

Here are some of the features of the adventure:

  • Random encounters for the area.
  • Detailed color maps for the adventure.
  • Full statistics are included for all encounters—no need to look up monsters.
  • Unusual traps.
  • Hero Lab support.

Available on Amazon.

Available at DriveThruRPG.

Available at Paizo.

Downloads

Broken Mine Monsters & Maps PDF

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Tower of Zakelana at DriveThruRPG & Paizo Store

Posted in Miscellaneous, Pathfinder by Michael LaBossiere on September 19, 2013

Zakelena-Cover

Description

Roughly three centuries ago the young Zakelana began her adventuring career as a wizard. She was well known for her gift for turning foes to allies and for having a rather broad definition of what counted as a legitimate target for adventuring. This approach earned her the anger of many powerful people who sent assassins or monsters to exact their vengeance. Whenever possible, Zakelana attempted to persuade any would be killer to switch sides. The best known example occurred when a rival mage send a creature to torment Zakelana in her dreams. According to the tale, Zakelana was able to win over the creature with the gift of a pony named “Giggles.”

In her later years, she retired from adventuring and one day she simply vanished. Some speculate a final experiment failed and banished her eternally to some other dimension. Another tale relates how one of her many enemies finally killed her. In any case, she vanished but left behind a tower and a magical gateway to the space containing the tower. Some tales claim that the guards of the tower are monsters that Zakelana won over but could not allow to roam freely. The tales also speak of the great wealth and magical secrets within the tower.

Tower of Zakelana is a Pathfinder Role Playing Game compatible adventure. It is intended for a party of 10th-12th   level characters.

Here are some of the features of the adventure:

  • Usable as a side adventure or extended encounter.
  • Detailed color map for the adventure.
  • Full statistics are included for all encounters—no need to look up monsters.
  • New spells (Zakelana’s Dimensional Tunnel and Zakelana’s Dimensional Pit).

Available on Amazon.

Available at DriveThruRPG.

Available at the Paizo store.

Downloads

Tower of Zakelana Monsters & Map PDF

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Dragon Hunt Now at Paizo and DriveThruRPG

Posted in Pathfinder by Michael LaBossiere on August 31, 2013

A Pathfinder Role Playing Game compatible adventure for 8th-12th level characters.

Description

The once peaceful town of Gremsel is no longer peaceful. Several months ago a ferocious red dragon landed in the center of the town and gave the people an ultimatum: either they would pay him tribute or he would consume every creature in the town, from the smallest cat to the largest cow. Unable to stand against such a beast, the people agreed to his demand.

Hope arrived in town with a new magistrate possessing funds to hire bold adventurers. Sadly for the good folks of Gremsel, hope quickly departed as the dragon boldly killed the adventurers, returning only their charred skulls to the center of town.

Desperate and short on funds, the magistrate of Gremsel has put out a call for heroes bold (and generous) enough to face the dragon. Will the new heroes slay the dragon or shall their charred skulls join the tastefully arranged pile in the center of the town?

Dragon Hunt is a Pathfinder Role Playing Game compatible adventure. It is intended for a party of 8th-11th level characters.

Here are some of the features of the adventure:

  • A dragon. In a dungeon.
  • Detailed maps for the area and dungeons.
  • Full statistics are included for all encounters—no need to look up monsters.
  • A robust narrative with opportunities for both role-play and combat.
  • 99 cents!

Available  on Amazon.

Available at the Paizo store.

Available at DriveThruRPG.

Downloads

Dragon Hunt Map & Monsters PDF

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Kelok’s Tomb Available Now at DriveThru RPG

Posted in Pathfinder by Michael LaBossiere on August 21, 2013

A Pathfinder compatible adventure for 2nd-4th level characters.

Description

The wizard Kelok achieved some minor fame developing original spells, some of which were apparently extremely dangerous to the caster. While some of his descendants claim he developed many spells still used today, unbiased experts claim that his original spells have all been lost. His detractors claim that this is a good thing, at least for wizards who prefer not to be imploded by their own magic.

Because of his love of magical research and dangerous machines, it is perhaps fitting that the legends claim that he met his end whilst researching a new spell. Those friendly to his memory claim that he perished while nobly expanding the boundaries of magical knowledge. His detractors insist he perished while making his last and greatest mistake. Whatever the truth of the matter, nothing has been heard from Kelok in 150 years and it has long been accepted that he perished and was placed within a tomb of his own design.

Little is known of his tomb. According to legend, the tomb was located in the wilderness to keep unwanted grave robber and pilfering adventures away from his treasures. There are, of course, the usual tales about the tomb of any wizard, namely that it is packed with great wealth and fantastic items. Naturally, there are also the usual tales of the elaborate precautions, terrible traps, and vicious monsters that protect the tomb.

Here are some of the features of the adventure:

  • Interesting encounters on the journey the tomb.
  • Detailed color maps for the tomb.
  • New monster (Iron Guardian).
  • New spells (Kelok’s Claw, Kelok’s Companion, and Tigermane’s Wolfskin).
  • New Traps (Fire Square and Ice Square).
  • Full statistics are included for all encounters—no need to look up monsters or traps.
  • Robust opportunities for role-play and combat.
  • For character levels 2-4.

Available on Amazon.

Available at the Paizo Store.

Available at DriveThru RPG.

Downloads

Kelok’s Tomb Monsters & Maps PDF

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Dungeon of Leche Now available at DriveThru RPG for 99 Copper Pieces

Posted in Pathfinder by Michael LaBossiere on August 20, 2013

A Pathfinder compatible adventure for character levels 10-12.

Description

During the beginning of the Third Cycle of the endless Abyssal War, the First Kingdom fell before the onslaught of the demons. Despite this defeat, the gods dispensed rewards to the heroes of the war. The cat heroes were granted a gift of magical golden cows that provided an endless supply of delicious milk that could be claimed by any righteous cat.

Over the centuries, cows were lost to chance, murder, or negligence until but one remained. The last golden cow was taken to the greatest Temple of the Cats. Tragically, the priests eventually succumbed to greed and kept all the milk to themselves. Because of this selfishness, the gods cursed the priests with endless thirst (and gigantic hairballs) and took the cow from them. However, they ruled that if a cat were cunning enough to learn the location of the golden cow, brave enough to recover it and generous enough to share the milk, then the magic milk would flow again for all cats. To ensure that the cats would have a tough time of it, the gods turned over the creation of the dungeon to Yote, a god of trickery. Unfortunately, he allowed his nephew Scradoo to help design the dungeon. After it was completed, the dungeon was given appropriate canine and milk based guardians.

Since that time many a cunning cat has set out on the search for the golden cow. However, all have failed. While the very cunning were sometimes able to find it, they either perished in the dungeon or failed the final test. It is now time for new heroes to search for the golden cow.

The Dungeon of Leche: Search for the Golden Cow is a Pathfinder Role Playing Game compatible adventure. It is a humorous adventure intended for a party of 10th-12th level.

Here are some of the features of the adventure:

  • A canine and dairy themed dungeon crawl with two scoops of monsters and traps on top.
  • A humorous adventure that still provides serious play.
  • Detailed maps for the dungeon.
  • New monsters (Golden Cow, Butter Golem, Cheese Golem, Cheese Hungering Mouse Swarm, Ice Cream Golem, and Yogurt Ooze).
  • New spell (Create Milk).
  • Full statistics are included for all encounters—no need to look up monsters.
  • Robust opportunities for puns, jokes and combat.
  • Not fat free.

Available for 99 cents on Amazon.

Available at the Paizo store as a 99 cent PDF.

Available at DriveThruRPG for 99 cents.

Downloads

Dungeon of Leche Monsters & Maps PDF

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Shark Island Pathfinder RPGCA Free on Amazon

Posted in Pathfinder by Michael LaBossiere on July 11, 2013

Shark-Island-Cover

A Pathfinder Role Playing Game compatible adventure for 1st 3rd level characters.

Free on Amazon from 7/11/2013-7/15/2013

Description

After the fall of a great empire, the survivors set out in the remaining ships in search of new lives elsewhere in the world. In the course of the voyage, some of the ships became lost. During one particularly violent storm, several ships were separated from the main fleet and most of those were destroyed. A few, however, survived to see the sun shining on a promising new home-a seemingly empty island. After discussing the matter, the captains decided to remain on the island and the people set out to construct a fortress and a village.

For the first year, things went well for them. They completed their houses, established the fortress and planted crops. Unfortunately, the survivors had brought their doom with them.

Available on Amazon.

Downloads

Shark Island Monsters & Maps

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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