A Philosopher's Blog

Pirate Fort Pathfinder RPG Compatible Adventure Free on Amazon

Posted in Miscellaneous, Pathfinder by Michael LaBossiere on April 15, 2013

Pirate-Fort-Cover

A Pathfinder Role Playing Game compatible adventure for 2nd-3rd level characters.

Free on Amazon from 4/15/2013-4/19/2013.

Description

After the Empire expanded into the Aegus region via the transport towers, Imperial scouts searched for valuable resources. Investigating tales about a mountainous island containing wealth and monsters, Imperial scouts (Althus, Altus, and Ulthus) located caverns that contained rich veins of copper-already being mined by Troglodytes. Eager for the resources, the Empire slaughtered many of the troglodytes and enslaved the rest as miners. A small village, Ulthus, grew up around the mines and a large town, Altus, grew on the coast. The influx of wealth enabled the town to thrive and even construct a theatre for the entertainment of the people. While the theatre was originally a place of the finer arts, as the Empire became more debased, so too did the performances. Eventually, corruption spread throughout the town, infecting even the church.

When the Cataclysm struck, Altus was cast into ruin. The theatre and those who frequented it became the focus of much of the curse. They were transformed to match the evil and depravity in their souls, creating a dangerous and vile show upon the accursed stage. The church also met a terrible fate, becoming a haven for undead beings.

While Ulthus was mainly spared the direct effects of the Cataclysm, the destruction of Altus gave the troglodytes the chance they had been waiting for. They rose up and fought their enslavers. The battle was brutal and costly, but eventually the troglodytes won and were free to go back to enslaving their own kind in order to work the mines for their mysterious masters.

In more recent years and far away from AlthusIsland a great power arose in the lands of the Old Empire. Servants of this power have captured numerous Imperial transport towers and have made use of these to expand into areas once controlled or visited by the Empire. Recently a force of humanoids arrived on the island and established a fort. This fort serves as a base for a variety of pirate operations in the area. These pirates have been raiding various small islands in the area including AlthusIsland.

Available  on Amazon.

Downloads

Pirate Fort Maps & Monsters

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Pirates & Merchants: Free Pathfinder RPGC Adventure for March 10-14

Posted in Pathfinder by Michael LaBossiere on March 9, 2013

Pirates-&-merchents-CoverA Pathfinder Role Playing Game compatible adventure for 1st-3rd level characters.

Description

The success of the Regency in establishing peace and order within its domains has made life much better. Villagers no longer need to worry that they will be awakened by the bloodthirsty howls of gnoll slavers. Merchants can travel in safety from one end of the regency to the other with little to fear but going broke from bad business decisions.

However, one group now faces tough times: amateur adventurers. There is little for the starting adventurer to do within the safe confines of the Regency, yet the foes remaining near the borders tend to be so terrible as to make short work of those who are as foolish as they are weak. Because of this, many young adventurers have elected to seek alternatives that do not involve boredom or certain death.

Well aware that power and boredom are a dangerous combination; Regency officials have established various means to encourage these young adventurers to seek their fortunes in appropriate ways. Some are recruited into the Regency forces, often dying nobly fighting terrible foes. Many more elect to take advantage of cheap or even free passage to untamed lands that the Regency desires to claim.

While these lands no doubt contain foes leftover from the days of the Cataclysm and new perils, the possibility of reward is even greater. In addition to the loot to be gained from fallen foes and old treasure troves, the Regency is known to be very generous to those who serve its interests well.

You adventurers are among those who have boldly chosen to leave the safety of the Regency and take free passage to a place of suitable adventure via the legendary TransportTowers. You will be sent to the newly reclaimed island of Kalthos in the lands of Aegus. While the area is still something of a wild frontier, the Regency has already established a small presence on the island and there is a small village, Arthos, there. You are tasked with aiding the villagers and expanding the power and influence of the Regency in the area.

99 Books 99 Cents Kickstarter.

Available on Amazon

Available free from 3/10/2013-3/14/2013

Downloads

Pirates & Merchants MM

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Pathfinder Adventure: Cheben

Posted in Pathfinder by Michael LaBossiere on January 29, 2013

Cheben-CoverA Pathfinder Role Playing Game compatible adventure for 1st-3rd level characters.

Free on Amazon from 1/30/2013-2/3/2013.

Description

“You young bucks should be just what Cheben needs. Cheben, as you may know, is a fairly new town located on the island of Leskalisem. We recently reclaimed the island, but there are still a few rough and…weird spots left there. If you know your history, then you know the island was once held by the Empire. Before you get too worried about things, you’ll be reassured to know that it was just a small garrison with a few civilian structures around it. The garrison really didn’t get touched by the Cataclysm and, as far as we know, the soldiers and their families survived to escape to Rykos.

The town is doing well, but as I mentioned there are still a few rough spots left. Nothing too major, but the townsfolk have their hands full building up the community. Also, you and I both know that townsfolk just aren’t cut out to handle anything too much. So, it is up to fellows like us to handle things for them.

You won’t have to be there very long and the pay is quite good. You’ll get 25 gold pieces up front and then a bonus for each task you are able to complete for the townsfolk. Naturally, your passage to the island will be paid for. Do you want the job?”

Available  on Amazon

Downloads

Cheben Monsters & Maps

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Free Pathfinder Adventure for December #5: Goblin Spies

Posted in Miscellaneous, Pathfinder by Michael LaBossiere on December 29, 2012

Goblin-Spies-CoverA Pathfinder Role Playing Game compatible adventure for 1st-3rd level characters.

Free on Amazon from 12/30/2012-1/3/2013.

Description

The peace of the village of Thusul is broken by what the local constable suspects is a burgling Halfling. The guard badger that tore off the intruder’s pants thinks differently. Whatever the nature of the intruder, the PCs will be sent to deal with the problem.

Available  on Amazon

Downloads

Goblin Spies Monsters & Maps

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Free Pathfinder Adventures for December #4: Ril’s Lesser Sanctum

Posted in Pathfinder by Michael LaBossiere on December 22, 2012

A Pathfinder compatible adventure for 3rd-5th level characters.

Description

This adventure will be free on Amazon from 12/22/2012-12/26/2012! Merry Christmas!

This adventure is the second in the Rils’ series. It is preceded by the Tomb of Rils.

The brave adventurers travel to a desert land in search of the Lesser Sanctum of Rils. There, they will face the dangers of the desert before entering the sanctum. Within its dark chambers, they will face terrible monsters, cunning traps, and one of Rils’ failed students. Those strong enough to survive will leave the desert land laden with treasure and new knowledge. Those that fail shall leave their bones and flesh to the whims of the necromancer.

This adventure includes new monsters, new spells and new magic items.

Available now on Amazon.

Downloads

Rils’ Lesser Sanctum PDF

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Free Pathfinder Adventures for December #3: Tomb of Rils

Posted in Pathfinder by Michael LaBossiere on December 16, 2012

A Pathfinder compatible adventure for 1st-3rd level characters.

Available for free  on Amazon from December 16-20th 2012.

Description

The history of Rils is a matter of considerable debate among the great scholars of necromancy. There is even some doubt among the learned as to whether Rils ever existed. Some scholars claim that stories about different necromancers were combined over the centuries as a matter of convenience or ignorance and this gave rise to the idea of Rils. These learned folk point to the fact that many of the deeds attributed to Rils are actually credited on the basis of a similarity in names (such as “Ril”, “Rils-Oshen” and so on). Other scholars contend that while not all the deeds attributed to Rils were actually his (or her) deeds, the evidence conclusive shows that Rils was (and perhaps still is) quite real.

While the myths and historical accounts vary, a common point of agreement is that unlike most of the others of his ilk, Rils was not particularly interested in spreading undeath across the world or waging terrible wars with the living. Instead, Rils was apparently devoted to the study of necromancy and the undead as a matter of intellectual curiosity. This is not to say that Rils was altruistic nor is it to say that he was free of ulterior motives.

It is claimed by many scholars that because of his devotion to knowledge, Rils created numerous repositories in which he placed scrolls and books containing much of what he had learned. These accounts also claim that Rils did not wish his knowledge to fall into unworthy hands or to be acquired too easily. As such, these repositories are supposed to be guarded and trapped. They are also said to be located in isolated places to prevent the innocent and ignorant from blundering into them (and dying horribly).

Rils’ actual fate (assuming he existed at all) is not recorded in history. Some scholars believe that he was destroyed by adventurers who mistook him for an evil lich. Others contend he was destroyed by adventurers because he was an evil lich. Some even say that he still exists and dwells within a vast underground library containing untold secrets of necromancy. Whatever the truth, from time to time the location of one of Rils’ alleged repositories is discovered and adventurers brave the dangers within.

Available now on Amazon.

Downloads

Tomb of Rils Monsters, Spells & Maps

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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The Return of the Fourth King’s Game

Posted in Humor, Miscellaneous by Michael LaBossiere on December 15, 2012
Pile of gorgeous gifts

 (Photo credit: Wikipedia)

Like most people, I accumulate stuff that I no longer want or need and I like to get rid of it. I also like Christmas gift giving. As an experienced game master, I also really enjoy tormenting others (in the context of the game, of course). Back in 2010 I combined all of these into the much dreaded King Bob’s Game-an event my gaming group has learned to fear and loath.

The theological basis for the game was inspired by the Three King’s Day celebration in Puerto Rico. This is a very pleasant, but very hot, place to visit and I certainly recommend going there. The Spanish fortifications in San Juan alone are worth the trip.

As the story goes, three wise men or kings (not the same thing at all, of course) brought the baby Jesus some gifts. While this served as the theological foundation for the massive commercialization of Christmas, it also gave rise to Three Kings Day, which is celebrated in Puerto Rico. The gist of the holiday is that children put out grass and water for the Kings’ camels and they get small gifts in return. This holiday is on January 6th.

Fortunately, a little research revealed that there was a 4th king, King Bob. Unlike the Three Kings, Bob was not great with directions and ended up arriving at the wrong city, albeit a few days before the other kings arrived in the proper destination.

Since King Bob could not find the baby Jesus, he decided to give away the gifts via a game, which is now known as King Bob’s game. Alternatively, it can be called The Game of the Fourth King.

Here is how the game is played.

 

What You Will Need

Gifts: At least 1 wrapped gift per player, preferably more. Cheap gifts are best.

A typical twenty-sided die

 (Photo credit: Wikipedia)

Dice: Ideally you should have a D20 and some D6s, but for non gamers six sided dice will do.

The Roles

There are two roles in the game: King Bob’s stand in and player. King Bob supervises the game but does not play. He also does not get any gifts. Optionally, King Bob can also play and get gifts, but that is bad theology.

Everyone other than King Bob’s stand in is a player.

Setting Up the Game

King Bob sets up the game by creating a pile of the wrapped gifts and defending them from the greasy hands of the players until the game starts. Each player should have a die (or dice) and a board or piece of paper is needed to keep track of the order of play.

Initiative

Gamers will be familiar with this, but non-gamers will not. For the non-gamers, this is how you determine the order in which the players take their turns. To determine this, each player rolls a die (preferably the standard D20). The player with the highest roll goes first, the player with the second highest goes second and so on. In the case of a tie, reroll until it is settled.

Starting the Game

The game starts with the player who has the highest initiative. S/he selects one gift from the pile and DOES NOTopen it. Shaking and such is allowed. The second player then has his/her turn and so on for each player until it is back to the first player. After the first player has selected his gift, the other players will have more options and the first player will also have these options on his/her second turn.

Playing the Game

After the first player has a gift, the second player has his turn and so on until everyone has had a turn. The first player then has his second turn and so on. During play, a player has options. Only ONE option may be taken each turn. A player can take a different option each turn, but is not required to do so.

  • Pick a Gift: the player selects a gift from the pile but DOES NOT open it. The next player then takes his/her turn.
  • Open a Gift: the player opens one gift that s/he has in his/her possession and opens it. The next player then takes his/her turn.
  • Steal a Gift: the player attempts to take a gift from another player. The player who is trying to steal the gift is the thief and the player who has the gift is the defender. The defender has the option of allowing the theft or resisting. If the defender allows the theft, the thief gets the gift and adds it to his/her collection. If the defender decides to resist, then the thief and the defender each roll a six sided die. If the defender matches or exceeds the thief’s roll, then s/he keeps the gift. If not, the thief adds the gift to his/her collection. The next player then takes his/her turn. Defender does not count as the defending player’s turn and s/he can defend as often as needed.
  • Inflict a Gift: the player attempts to give a gift to another player. The player who is trying to give the gift is the giver and the player who has the gift is the defender. The defender has the option of allowing the giving or resisting. If the defender allows the giving, the defender gets the gift and adds it to his/her collection. If the defender decides to resist, then the giver and the defender each roll a six sided die. If the defender matches or exceeds the giver’s roll, then the gift remains with the giver. If not, the defender adds the gift to his/her collection. The next player then takes his/her turn. Defender does not count as the defending player’s turn and s/he can defend as often as needed.

 

Ending the Game

The game ends as soon as no more gifts remain in the gift pile (that is, the players possess all the gifts). Players must take their gifts with them when the game ends, mainly because the game is often played with the intention of getting rid of bad gifts or items that King Bob no longer wants.

Drinking Variant

A Kranz (wreath) of Kölsch beer.

(Photo credit: Wikipedia)

Some people enjoy adding a drinking element to all games. In this case, a player who loses a roll has to take a drink.

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Free Adventures for December #2: Broken Mine

Posted in Pathfinder by Michael LaBossiere on December 11, 2012

“Broken Mine” will be free on Amazon from 12/11/2012-12/15/2012.

A Pathfinder compatible adventure for 4th-6th level characters.

Description

Old stories tell of the wizard Kelsun, better known as Kelsun the Mad Prophet. According to these stories, Kelsun received a vision of a world shaking disaster and, the truth be told, it drove him mad. Fortunately, his madness was a benevolent one-he set out, in his odd way, to help ensure that items of power would be available to help rebuild civilization after the disaster of his visions. Unfortunately, his benevolent madness was…madness. He decided to hide the items he had gathered and created in strange and obscure places. He also chose to protect them with various guardians and traps. Finally, he left cryptic and even bizarre clues regarding the locations of his caches.

One set of clues was given to our ancestors. Since that time we have tried to figure out what the clues meant and met with failure after failure. However, as was also foretold by prophecy, one of our youngsters managed to pierce a very useful clue that yielded what we hope is the location of one of the hidden caches. Because of your known skill and courage, it is hoped that you will go there and unlock its secrets. Be warned, though, the place will no doubt be rather dangerous.

While Kelsun is said to have placed a silver chest or box full of treasure within this place, the elders are only interested in one item said to be in the chest, an ever living vine. As such, all that we request in return for the location of the cache is the vine. The rest of the treasure is yours.”

Available on Amazon.

Downloads

Broken Mine Monsters & Maps PDF

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Dragon Hunt

Posted in Pathfinder by Michael LaBossiere on July 12, 2012

A Pathfinder Role Playing Game compatible adventure for 8th-12th level characters.

Description

Long ago, in the small border village of Gremsel, lived two brothers who were masters of their respective crafts.  Kertrun was a skilled blacksmith and Bertrun was a master bowyer. A chance visit to the town during a border skirmish by a knight in need of arms and armor for his conscripts led to fame for the two brothers. But, though they had many offers, they had little desire to leave their pleasant life for what they saw as the corruption and distraction of a large city. While they readily agreed to work for all who sought them out, they preferred their simple and peaceful lives in the town.

This peace came to an end when a dragon, taking advantage of the unrelenting border conflicts and hearing of the fame of the brothers, came to demand tribute from the village. Without anyone strong enough to face the dragon, the villagers had no choice but to give in to the dragon’s demand.  Unfortunately for the villagers, their meager wealth was not enough to appease the dragon, who had expected that the brothers would have made a fortune selling their weapons and armor. However, the brothers asked but little for their work, taking pride in doing their best for the sake of being the best. The dragon expressed his disappointment by scorching the village and killing many of the inhabitants.

Though badly wounded, the brothers survived. They took a vow in the ruins of their shop to take revenge against the dragon and its ilk. The made weapons and armor for themselves and then set out to gain the skills they would need to gain their vengeance. They fought several dragons over the years and were aided by other adventures who were motivated by greed or vengeance. Finally, they found the dragon that had laid waste to their town and met him in terrible battle. Though the brothers were badly wounded and some of their fellows perished, they defeated the dragon. They used the dragon’s horde to restore their fallen comrades to life and to rebuild Gremsel. Satisfied with their vengeance, they retired from adventuring and lived out the remainder of their days in peace doing what they loved. When they died, they were placed within a tomb intended to honor their memory. While the very best of their weapons were passed on to companions, a fine sword and bow were placed in the tomb to be on hand should a dragon dare return to Gremsel.

Gremsel’s fortunes waxed and waned over the centuries but it always managed to survive. However, the secret of the brothers’ tomb was lost. Most importantly, the passwords needed to get past the guardians were lost. Eventually, even the location of the tomb was forgotten, though mention of it remained in certain old histories.

History has now repeated itself—A dragon has come to the town of Gremsel and the magistrate of the area is hiring brave adventurers to save the day.

Available  on Amazon.

Downloads

Dragon Hunt Map & Monsters PDF

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Tower of Zakelana

Posted in Pathfinder by Michael LaBossiere on July 4, 2012

A Pathfinder compatible adventure for 10th-12th level characters.

Description

Roughly three centuries ago the young Zakelana began her adventuring career as a wizard. She took to the profession naturally and met with great success throughout her career. In addition to her talent for magic, she also had two other gifts. The first was an amazing knack for getting into (and then out of) trouble. The second was a gift for one was for turning enemies into allies.

Zakelana took a rather aggressive approach to adventuring and had a rather broad definition of what counted as a legitimate target for adventuring operations. While most adventurers confined themselves to dank dungeons, Zakelana often adventured within the towers rival mages and the palaces of royalty. As might be imagined, this approach earned her the anger of many powerful people who had the ability to send powerful assassins and monsters to exact their vengeance. Whenever possible, Zakelana attempted to persuade any would be killer that survived her defenses to switch sides. Most of the time, the assassins showed commendable loyalty before being killed by Zakelana. However, she was able to win over many of the monsters. The best known example occurred when a rival mage send a creature to torment Zakelana in her dreams. According to the tale, Zakelana was able to win over the creature with the gift of a pony and the creature came to work for her.

In her later years, the incredibly powerful Zakelana retired from adventuring and worked on researching new magic. She is said to have excelled in mastering extra-dimensional spaces. It is said that she was able to move and entire tower into an extra-dimensional space. It is also said that one day she simply vanished. Some speculate that a final experiment failed and banished her to some other dimension eternally. Another tale relates how one of her many enemies finally caught up to her and defeated her. Other tales say that she grew tired of this world and moved on willingly to another. In any case, she vanished but left behind a tower-or at least a way to reach her tower. That is, Zakelana created a magical gateway to the space containing the tower. In addition to its most amazing ability, the gateway also possesses the power to shrink down to the size of a child’s toy. Wherever Zakelana went, she left the gateway behind anyone who possesses it can enter the dimension of the tower, provided that they are brave (or foolish enough).

Available on Amazon.

Downloads

Tower of Zakelana Monsters & Map PDF

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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