76 Fallacies in Print

76 Fallacies is now available in print from Amazon and other fine sellers of books.
In addition to combining the content of my 42 Fallacies and 30 More Fallacies, this book features some revisions as well as a new section on common formal fallacies.
As the title indicates, this book presents seventy six fallacies. The focus is on providing the reader with definitions and examples of these common fallacies rather than being a handbook on winning arguments or general logic.
The book presents the following 73 informal fallacies:
Accent, Fallacy of
Accident, Fallacy of
Ad Hominem
Ad Hominem Tu Quoque
Amphiboly, Fallacy of
Anecdotal Evidence, Fallacy Of
Appeal to the Consequences of a Belief
Appeal to Authority, Fallacious
Appeal to Belief
Appeal to Common Practice
Appeal to Emotion
Appeal to Envy
Appeal to Fear
Appeal to Flattery
Appeal to Group Identity
Appeal to Guilt
Appeal to Novelty
Appeal to Pity
Appeal to Popularity
Appeal to Ridicule
Appeal to Spite
Appeal to Tradition
Appeal to Silence
Appeal to Vanity
Argumentum ad Hitlerum
Begging the Question
Biased Generalization
Burden of Proof
Complex Question
Composit
ion, Fallacy of
Confusing Cause and Effect
Confusing Explanations and Excuses
Circumstantial Ad Hominem
Cum Hoc, Ergo Propter Hoc
Division, Fallacy of
Equivocation, Fallacy of
Fallacious Example
Fallacy Fallacy
False Dilemma
Gambler’s Fallacy
Genetic Fallacy
Guilt by Association
Hasty Generalization
Historian’s Fallacy
Il
licit Conversion
Ignoring a Common Cause
Incomplete Evidence
Middle Ground
Misleading Vividness
Moving the Goal Posts
Oversimplified Cause
Overconfident Inference from Unknown Statistics
Pathetic Fallacy
Peer Pressure
Personal Attack
Poisoning the Well
Positive Ad Hominem
Post Hoc
Proving X, Concluding Y
Psychologist’s fallacy
Questionable Cause
Rationalization
Red HerringReification, Fallacy of
Relativist Fallacy
Slippery Slope
Special Pleading
Spotlight
Straw Man
Texas Sharpshooter Fallacy
Two Wrongs Make a Right
Victim Fallacy
Weak Analogy
The book contains the following three formal (deductive) fallacies:
Affirming the Consequent
Denying the Antecedent
Undistributed Middl
e
30 More Fallacies in Print

Now available in print on Amazon and other book sellers.
30 Fallacies is a companion book for 42 Fallacies. 42 Fallacies is not, however, required to use this book. It provides concise descriptions and examples of thirty common informal fallacies.
Accent, Fallacy of
Accident, Fallacy of
Amphiboly, Fallacy of
Appeal to Envy
Appeal to Group Identity
Appeal to Guilt
Appeal to Silence
Appeal to Vanity/Elitism
Argumentum ad Hitlerum
Complex Question
Confusing Explanations and Excuses
Cum Hoc, Ergo Propter Hoc
Equivocation, Fallacy of
Fallacious Example
Fallacy Fallacy
Historian’s Fallacy
Illicit Conversion
Incomplete Evidence
Moving the Goal Posts
Oversimplified Cause
Overconfident Inference from Unknown Statistics
Pathetic Fallacy
Positive Ad Hominem
Proving X, Concluding Y
Psychologist’s fallacy
Rationalization
Reification, Fallacy of
Texas Sharpshooter Fallacy
Victim Fallacy
Weak Analogy
42 Fallacies in Print
My first Kindle book, 42 Fallacies, has been manifested in the physical world.
Free Pathfinder Adventures for December #4: Ril’s Lesser Sanctum
A Pathfinder compatible adventure for 3rd-5th level characters.
Description
This adventure will be free on Amazon from 12/22/2012-12/26/2012! Merry Christmas!
This adventure is the second in the Rils’ series. It is preceded by the Tomb of Rils.
The brave adventurers travel to a desert land in search of the Lesser Sanctum of Rils. There, they will face the dangers of the desert before entering the sanctum. Within its dark chambers, they will face terrible monsters, cunning traps, and one of Rils’ failed students. Those strong enough to survive will leave the desert land laden with treasure and new knowledge. Those that fail shall leave their bones and flesh to the whims of the necromancer.
This adventure includes new monsters, new spells and new magic items.
Downloads
See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.
Free Pathfinder Adventures for December #3: Tomb of Rils

A Pathfinder compatible adventure for 1st-3rd level characters.
Available for free on Amazon from December 16-20th 2012.
Description
The history of Rils is a matter of considerable debate among the great scholars of necromancy. There is even some doubt among the learned as to whether Rils ever existed. Some scholars claim that stories about different necromancers were combined over the centuries as a matter of convenience or ignorance and this gave rise to the idea of Rils. These learned folk point to the fact that many of the deeds attributed to Rils are actually credited on the basis of a similarity in names (such as “Ril”, “Rils-Oshen” and so on). Other scholars contend that while not all the deeds attributed to Rils were actually his (or her) deeds, the evidence conclusive shows that Rils was (and perhaps still is) quite real.
While the myths and historical accounts vary, a common point of agreement is that unlike most of the others of his ilk, Rils was not particularly interested in spreading undeath across the world or waging terrible wars with the living. Instead, Rils was apparently devoted to the study of necromancy and the undead as a matter of intellectual curiosity. This is not to say that Rils was altruistic nor is it to say that he was free of ulterior motives.
It is claimed by many scholars that because of his devotion to knowledge, Rils created numerous repositories in which he placed scrolls and books containing much of what he had learned. These accounts also claim that Rils did not wish his knowledge to fall into unworthy hands or to be acquired too easily. As such, these repositories are supposed to be guarded and trapped. They are also said to be located in isolated places to prevent the innocent and ignorant from blundering into them (and dying horribly).
Rils’ actual fate (assuming he existed at all) is not recorded in history. Some scholars believe that he was destroyed by adventurers who mistook him for an evil lich. Others contend he was destroyed by adventurers because he was an evil lich. Some even say that he still exists and dwells within a vast underground library containing untold secrets of necromancy. Whatever the truth, from time to time the location of one of Rils’ alleged repositories is discovered and adventurers brave the dangers within.
Downloads
Tomb of Rils Monsters, Spells & Maps
See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.
Free Adventures for December #1: Kelok’s Tomb
Pathfinder adventure Kelok’s Tomb free on Amazon from 12/4-12/8 2012.
A Pathfinder compatible adventure for 2nd-4th level characters.
Description
It is said that 150 years ago the wizard Kelok was interred in a tomb of his own design. As a wizard, Kelok did achieve some minor fame by developing original spells, some of which were said to have been extremely dangerous to the caster. While some members of his family have claimed that he developed some of the spells still used today, unbiased experts claim that his original spells have all been lost. His detractors claim that this is a good thing, at least for wizards who prefer not to be imploded by their own magic.
Because of his love of magical research and dangerous machines, it is perhaps fitting that the legends claim that he met his end whilst researching a new spell. Those friendly to his memory claim that he perished while nobly expanding the boundaries of magical knowledge. His detractors insist he perished while making his last and greatest mistake. Whatever the truth of the matter, nothing has been heard from Kelok in 150 years and it has long been accepted that he perished and was placed within the tomb of his own design.
Little is known of his tomb. According to legend, the tomb was located in the wilderness to keep unwanted grave robber and pilfering adventures away from his treasures. However, there are also stories that are not completely devoid of plausibility that tell how Kelok hired people to care for his tomb and that his friends regularly visited the tomb to utilize its well-stocked library. There are, of course, the usual myths and legends that accompany the tomb of any wizard of note, namely that it is packed with great wealth, fantastic items, as well as books full of unknown magic spells. Naturally, there are also the usual tales of the elaborate precautions, terrible traps, and vicious monsters that protect the tomb.
Downloads
Kelok’s Tomb Monsters & Maps PDF
See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.
Dragon Hunt
A Pathfinder Role Playing Game compatible adventure for 8th-12th level characters.
Description
Long ago, in the small border village of Gremsel, lived two brothers who were masters of their respective crafts. Kertrun was a skilled blacksmith and Bertrun was a master bowyer. A chance visit to the town during a border skirmish by a knight in need of arms and armor for his conscripts led to fame for the two brothers. But, though they had many offers, they had little desire to leave their pleasant life for what they saw as the corruption and distraction of a large city. While they readily agreed to work for all who sought them out, they preferred their simple and peaceful lives in the town.
This peace came to an end when a dragon, taking advantage of the unrelenting border conflicts and hearing of the fame of the brothers, came to demand tribute from the village. Without anyone strong enough to face the dragon, the villagers had no choice but to give in to the dragon’s demand. Unfortunately for the villagers, their meager wealth was not enough to appease the dragon, who had expected that the brothers would have made a fortune selling their weapons and armor. However, the brothers asked but little for their work, taking pride in doing their best for the sake of being the best. The dragon expressed his disappointment by scorching the village and killing many of the inhabitants.
Though badly wounded, the brothers survived. They took a vow in the ruins of their shop to take revenge against the dragon and its ilk. The made weapons and armor for themselves and then set out to gain the skills they would need to gain their vengeance. They fought several dragons over the years and were aided by other adventures who were motivated by greed or vengeance. Finally, they found the dragon that had laid waste to their town and met him in terrible battle. Though the brothers were badly wounded and some of their fellows perished, they defeated the dragon. They used the dragon’s horde to restore their fallen comrades to life and to rebuild Gremsel. Satisfied with their vengeance, they retired from adventuring and lived out the remainder of their days in peace doing what they loved. When they died, they were placed within a tomb intended to honor their memory. While the very best of their weapons were passed on to companions, a fine sword and bow were placed in the tomb to be on hand should a dragon dare return to Gremsel.
Gremsel’s fortunes waxed and waned over the centuries but it always managed to survive. However, the secret of the brothers’ tomb was lost. Most importantly, the passwords needed to get past the guardians were lost. Eventually, even the location of the tomb was forgotten, though mention of it remained in certain old histories.
History has now repeated itself—A dragon has come to the town of Gremsel and the magistrate of the area is hiring brave adventurers to save the day.
Downloads
Dragon Hunt Map & Monsters PDF
See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.
Tower of Zakelana
A Pathfinder compatible adventure for 10th-12th level characters.
Description
Roughly three centuries ago the young Zakelana began her adventuring career as a wizard. She took to the profession naturally and met with great success throughout her career. In addition to her talent for magic, she also had two other gifts. The first was an amazing knack for getting into (and then out of) trouble. The second was a gift for one was for turning enemies into allies.
Zakelana took a rather aggressive approach to adventuring and had a rather broad definition of what counted as a legitimate target for adventuring operations. While most adventurers confined themselves to dank dungeons, Zakelana often adventured within the towers rival mages and the palaces of royalty. As might be imagined, this approach earned her the anger of many powerful people who had the ability to send powerful assassins and monsters to exact their vengeance. Whenever possible, Zakelana attempted to persuade any would be killer that survived her defenses to switch sides. Most of the time, the assassins showed commendable loyalty before being killed by Zakelana. However, she was able to win over many of the monsters. The best known example occurred when a rival mage send a creature to torment Zakelana in her dreams. According to the tale, Zakelana was able to win over the creature with the gift of a pony and the creature came to work for her.
In her later years, the incredibly powerful Zakelana retired from adventuring and worked on researching new magic. She is said to have excelled in mastering extra-dimensional spaces. It is said that she was able to move and entire tower into an extra-dimensional space. It is also said that one day she simply vanished. Some speculate that a final experiment failed and banished her to some other dimension eternally. Another tale relates how one of her many enemies finally caught up to her and defeated her. Other tales say that she grew tired of this world and moved on willingly to another. In any case, she vanished but left behind a tower-or at least a way to reach her tower. That is, Zakelana created a magical gateway to the space containing the tower. In addition to its most amazing ability, the gateway also possesses the power to shrink down to the size of a child’s toy. Wherever Zakelana went, she left the gateway behind anyone who possesses it can enter the dimension of the tower, provided that they are brave (or foolish enough).
Downloads
Tower of Zakelana Monsters & Map PDF
See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.
Tomb of Rils
Doing my part to create jobs. Do your part and buy it.
Or be a filthy socialist and get it free from 6/4 to 6/8, 2012.
A Pathfinder compatible adventure for 1st-3rd level characters.
Description
The history of Rils is a matter of considerable debate among the great scholars of necromancy. There is even some doubt among the learned as to whether Rils ever existed. Some scholars claim that stories about different necromancers were combined over the centuries as a matter of convenience or ignorance and this gave rise to the idea of Rils. These learned folk point to the fact that many of the deeds attributed to Rils are actually credited on the basis of a similarity in names (such as “Ril”, “Rils-Oshen” and so on). Other scholars contend that while not all the deeds attributed to Rils were actually his (or her) deeds, the evidence conclusive shows that Rils was (and perhaps still is) quite real.
While the myths and historical accounts vary, a common point of agreement is that unlike most of the others of his ilk, Rils was not particularly interested in spreading undeath across the world or waging terrible wars with the living. Instead, Rils was apparently devoted to the study of necromancy and the undead as a matter of intellectual curiosity. This is not to say that Rils was altruistic nor is it to say that he was free of ulterior motives.
It is claimed by many scholars that because of his devotion to knowledge, Rils created numerous repositories in which he placed scrolls and books containing much of what he had learned. These accounts also claim that Rils did not wish his knowledge to fall into unworthy hands or to be acquired too easily. As such, these repositories are supposed to be guarded and trapped. They are also said to be located in isolated places to prevent the innocent and ignorant from blundering into them (and dying horribly).
Rils’ actual fate (assuming he existed at all) is not recorded in history. Some scholars believe that he was destroyed by adventurers who mistook him for an evil lich. Others contend he was destroyed by adventurers because he was an evil lich. Some even say that he still exists and dwells within a vast underground library containing untold secrets of necromancy. Whatever the truth, from time to time the location of one of Rils’ alleged repositories is discovered and adventurers brave the dangers within.
Downloads
Tomb of Rils Monsters, Spells & Maps
See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.
Broken Mine
I’ve written yet another Pathfinder compatible adventure for the Kindle.
A Pathfinder compatible adventure for 4th-6th level characters.
Description
“Old stories tell of the wizard Kelsun, better known as Kelsun the Mad Prophet. According to these stories, Kelsun received a vision of a world shaking disaster and, the truth be told, it drove him mad. Fortunately, his madness was a benevolent one-he set out, in his odd way, to help ensure that items of power would be available to help rebuild civilization after the disaster of his visions. Unfortunately, his benevolent madness was…madness. He decided to hide the items he had gathered and created in strange and obscure places. He also chose to protect them with various guardians and traps. Finally, he left cryptic and even bizarre clues regarding the locations of his caches.
One set of clues was given to our ancestors. Since that time we have tried to figure out what the clues meant and met with failure after failure. However, as was also foretold by prophecy, one of our youngsters managed to pierce a very useful clue that yielded what we hope is the location of one of the hidden caches. Because of your known skill and courage, it is hoped that you will go there and unlock its secrets. Be warned, though, the place will no doubt be rather dangerous.
While Kelsun is said to have placed a silver chest or box full of treasure within this place, the elders are only interested in one item said to be in the chest, an ever living vine. As such, all that we request in return for the location of the cache is the vine. The rest of the treasure is yours.”
Downloads
Broken Mine Monsters & Maps PDF
See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.












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