A Philosopher's Blog

Cheben at Paizo Store & DriveThruRPG

Posted in Pathfinder by Michael LaBossiere on December 28, 2013

Cheben-Cover

Description

The good folks of Cheben have four problems they need solved.  To start things off, the dead have been walking about in the old graveyard and scouts have reported seeing something else skulking around the old mausoleum. Good Father Rollin would go deal with them himself, but he is busy ministering to the spiritual needs of the community.

Second, goblins have been spotted near the old auxiliary armory and it is feared they might have set up a base of operations on the island. The militia would handle the problem, but the mayor worries that the goblins might be engaged in a ruse to lure away the defenders of the town.

Third, an area of woods near the town is permanently in shadow, no doubt due to magic of some sort. Two hunters have gone missing in the woods and others have reported siting strange creatures in the woods. The town wizard would deal with this, but he is busy with critical research, which leads to the final problem.

Kosven, the town wizard, needs some brave souls to investigate an old and abandoned library. The library has reputation for being haunted and no one in the town wants to face what lurks within its walls.

As usual, it is up to starting adventurers to solve the villagers’ problems. Or die trying.

Cheben is a Pathfinder Role Playing Game compatible adventure. It is intended for a party of 1st-3rd level characters.

Here are some of the features of the adventure:

  • Detailed color maps for the adventure.
  • Full statistics are included for all encounters—no need to look up monsters.
  • New Monsters (Paper Phantom, Silent Guardian (Least), Rage Wolf, and Whip Plant).
  • Retro Art (=Bad Art).
  • A complete campaign starter adventure with four distinct adventure areas.

Available  on Amazon
Available at DriveThruRPG
Available at the Paizo Store

Downloads

Cheben Monsters & Maps

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Tomb of Kerakos at Paizo & DriveThruRPG

Posted in Pathfinder by Michael LaBossiere on December 4, 2013

A Pathfinder compatible adventure for 3rd-6th level characters.

Description

While most human cities grow with life, the great city of Thetos arose from a devotion to the study of death. Over the centuries, necromancers from around the world (and perhaps other worlds) have been drawn to the secret wisdom hidden within her walls. It is said that even the great necromancer Rils abided for a time within the city.

Tales speak of those who came seeking the knowledge of Rils and most tales end with the final death of the seeker. Some few, such as Kerakos, managed to survive the tests and become great necromancers. When Rils departed from the city his students honored him by creating their own challenges in imitation of those they had faced. Kerakos, reputed to be among the greatest of Rils’ students, reputably created just such a tomb within the desert near Thetos. While the tales of the tomb vary, most of them share a common detail: anyone who can survive the dangers of the tomb can shed the bonds of mortality and gain everlasting existence.

Tomb of Kerakos is a Pathfinder Role Playing Game compatible adventure. It is intended for a party of 3rd-6th level characters. It is written to follow Rils’ Lesser Sanctum, but can be run as a stand-alone adventure.

Here are some of the features of the adventure:

  • Detailed color maps for the adventure.
  • Full statistics are included for all encounters—no need to look up monsters.
  • New Monsters ( Desert Ghast, Desert Zombie, and Kerakos Mummy)
  • New Magic Items (Armor of Kerakos, Scarab of Kerakos).
  • Free Hero Lab portfolio.
  • Giant scorpions.

Available on Amazon
Available at DriveThruRPG
Available at the Paizo Store

Downloads

Tomb of Kerakos Monsters & Maps PDF

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Openly Gamer

Posted in Pathfinder, Philosophy by Michael LaBossiere on November 29, 2013
Dados do sistema d20

(Photo credit: Wikipedia)

I started my gaming lifestyle when my mother got me the basic D&D boxed set over three decades ago. Since I was already solidly classified as a nerd by the other kids, I made no attempt to conceal my gaming ways. I also did track, cross country and debate—which actually resulted in more mockery than my gaming. When I went to college, I continued my openly gamer lifestyle, although I also continued my running ways.

In graduate school, I took my gamer lifestyle to a new level—I began writing professionally and my name appeared in print as solid evidence of my gaming lifestyle. While some people leave gaming behind after college, I stuck with it and still have a regular game, usually Pathfinder or Call of Cthulhu, each week. I also have my own tiny publishing operation and obviously still am open about my gaming ways.

Thanks to the popularity of video games, fantasy and science fiction, gaming now has less stigma than it did in the past. However, I know numerous gamers who are careful to conceal their gaming lifestyle from others. For example, one person tells people that he is playing poker or watching sports when he is, in fact, rolling D20s and pushing around miniatures. He also forbids any photos of him engaged in gaming. Another person is careful to conceal his gamer status from his professional colleagues out of concerns that it will negatively impact his career. Others are less secretive and do not deny being gamers—if directly asked. They do, however, do not usually talk about their gaming around non-gamers and tend to have anecdotes of bad experiences arising from people finding out about the gaming.

Jokingly, I tend to refer to people who actively keep their gaming secret as being in the dungeon. Folks who voluntarily tell people they are gamers come out of the dungeon and those who are involuntarily exposed are outed as gamers.

In my own case, being openly gamer has been a no brainer. First, I was obviously a nerd as a kid and there would have been no point in trying to deny that I gamed—no one would believe that I didn’t have a bag of strange dice. Second, I studied philosophy and became a professional philosopher—in comparison being a gamer is rather down-to-earth and normal. For those who are curious, I am also openly philosophical. Third, because I am socially competent and in good shape, I do not have any fear of the consequences of people finding out I am a gamer.

I also have moral reasons as to why I am openly gamer. The first is my moral principle that if I believe that a way of life needs to be hidden from “normal” people, then it would follow that I should not be engaged in that way of life. Naturally, there are exceptions. For example, if I were in a brutally repressive state, then I could have excellent reasons to conceal a way of life that those in power might oppose. As a less extreme example, some gamers do believe that they will suffer negative consequences if people find out about their gaming ways. For example, someone who knows her boss thinks gaming is for Satanists would have a good reason to stay in the dungeon.

The second is my moral commitment to honesty. Being a gamer is part of what I am, just as is being a runner and being a philosopher. To actively conceal and deny what I am would be to lie by omission and to create in the minds of others a false conception of the person I am. While I do recognize that people can have good reasons to create such false conceptions, that is something that should be avoided when possible—assuming, of course, that deceit is wrong.

I do know some gamers who hide their gaming when they start dating someone—I recall many occasions when one of my fellows went on a date or met someone and others, on learning this, said “you didn’t tell her you are a gamer did you?!” The assumption is, of course, that being a gamer would be a deal-breaker. While I do not advocate being an in-their-face gamer (just as I do not advocate being an in-their-face runner), honesty is the best policy—if the dating leads to a relationship, she will eventually find out and dishonesty tends to be more of a deal breaker than gaming.

Naturally, some gamers have made the reasonable point that they want to win over a person before revealing that they are gamers. After all, a person might have a prejudice against gamers that is based on ignorance. Such a person might unfairly reject a gamer out of hand, but come to accept it once they get to know an actual gamer.  After all, gamers are people, too.

 

My Amazon Author Page

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Rils’ Lesser Sanctum at DriveThruRPG and the Paizo Store

Posted in Pathfinder by Michael LaBossiere on October 29, 2013

A Pathfinder compatible adventure for 3rd-5th level characters.

Description

This adventure is the second in the Rils’ series. It is preceded by the Tomb of Rils.

While scholars of necromancy debate the very existence of Rils, none of them doubt that there are numerous tombs, sanctums and dungeons that are allegedly his handiwork.

The scholars who accept that Rils existed believe that because of his devotion to knowledge, he created numerous repositories holding his scrolls and books.  They also claim that Rils did not wish his knowledge to fall into unworthy hands or to be acquired too easily. As such, these repositories are supposed to be well guarded and thoroughly trapped. Others claim that he created these places as deathtraps to slaughter those who might someday challenge his power. Still others speculate that some of his tombs and sanctums were created to imprison and torment failed students.

Rils’ actual fate and motives (assuming he existed at all) are not recorded in history. Some scholars believe that he was destroyed by adventurers who mistook him for an evil lich. Others contend he was destroyed by adventurers because he was an evil lich. Some say that he still exists and dwells within a vast underground library, penning necromantic tomes. Whatever the truth, from time to time the location of one of Rils’ alleged repositories is discovered and adventurers brave the dangers within. Sometimes, it is said, Rils himself takes a hand in guiding potential necromancers…perhaps to power…perhaps to doom.

Rils’ Lesser Sanctum is a Pathfinder Role Playing Game compatible adventure. It is intended for a party of 3rd-5th level characters. It is written to follow Tomb of Rils, but can be run as a stand-alone adventure.

Here are some of the features of the adventure:

  • Detailed color maps for the adventure.
  • Full statistics are included for all encounters—no need to look up monsters.
  • New spells (Animate Desert Zombies, Animate Burning Skeletons, and Bone Dance).
  • New Monsters (Burning Skeletons, Toothed Fish and Desert Zombie)
  • New Magic Items (Binding Bracers, Mummy Unguent, Lesser Necromantic Mask, and Swarm Stone).
  • Free Hero Lab portfolio.
  • Dream sequences.

Available now on Amazon.

Available at DriveThruRPG.

Available at the Paizo store.

Downloads

Rils’ Lesser Sanctum PDF

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Tomb of Rils at DriveThruRPG & Paizo

Posted in Pathfinder by Michael LaBossiere on October 11, 2013

A Pathfinder compatible adventure for 1st-3rd level characters.

Description

The history of Rils is a matter of considerable debate among the great scholars of necromancy. Some of the learned even assert that Rils never existed. Some claim that stories about different necromancers were combined over the centuries and this fictional composite was named Rils.

While the myths and historical accounts vary, a common point of agreement is that unlike many other necromancers of his caliber, Rils was not interested in spreading undeath across the world. Instead, Rils has been portrayed as devoted to the study of necromancy and the undead as a matter of intellectual curiosity.

The scholars who accept that Rils existed believe that because of his devotion to knowledge, he created numerous repositories holding his scrolls and books.  They also claim that Rils did not wish his knowledge to fall into unworthy hands or to be acquired too easily. As such, these repositories are supposed to be well guarded and thoroughly trapped.

Rils’ actual fate (assuming he existed at all) is not recorded in history. Some scholars believe that he was destroyed by adventurers who mistook him for an evil lich. Others contend he was destroyed by adventurers because he was an evil lich. Some say that he still exists and dwells within a vast underground library, penning necromantic tomes. Whatever the truth, from time to time the location of one of Rils’ alleged repositories is discovered and adventurers brave the dangers within.

Tomb of Rils is a Pathfinder Role Playing Game compatible adventure. It is intended for a party of 1st-3rd    level characters.

Here are some of the features of the adventure:

  • New traps.
  • Detailed color map for the adventure.
  • Full statistics are included for all encounters—no need to look up monsters.
  • New spells (Bone Dance and Glue).
  • New Monster (Bone Dancer)
  • Free Hero Lab portfolio.
  • Zombie fish.

Available now on Amazon.

Available at DriveThruRPG.

Available at the Paizo Store.

Downloads

Tomb of Rils Monsters, Spells & Maps

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Broken Mine at Paizo & DriveThruRPG

Posted in Pathfinder by Michael LaBossiere on October 4, 2013

A Pathfinder compatible adventure for 4th-6th level characters.

Description

Old stories tell of the wizard Kelsun, better known as Kelsun the Mad Prophet, who was driven mad by visions of a world-shaking disaster. Fortunately, his madness proved to be benevolent—he set out, in his odd way, to help ensure that items of power would be available to help rebuild civilization after the disaster. Unfortunately, his benevolent madness was…madness. He created strange dungeons filled with exotic traps and monsters to guard these items. As most dungeon creators do, he left cryptic and even bizarre clues regarding the locations of his caches.

One such clue was entrusted to an order of druids and, after centuries, they finally managed to locate the dungeon in question. However, as is always the case, they will call on the heroic adventurers to recover the item promised to them, a magical vine. In return, the brave survivors will be able to keep all the other treasures of the broken mine.

Broken Mine is a Pathfinder Role Playing Game compatible adventure. It is intended for a party of 4th-6th level characters.

Here are some of the features of the adventure:

  • Random encounters for the area.
  • Detailed color maps for the adventure.
  • Full statistics are included for all encounters—no need to look up monsters.
  • Unusual traps.
  • Hero Lab support.

Available on Amazon.

Available at DriveThruRPG.

Available at Paizo.

Downloads

Broken Mine Monsters & Maps PDF

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Tower of Zakelana at DriveThruRPG & Paizo Store

Posted in Miscellaneous, Pathfinder by Michael LaBossiere on September 19, 2013

Zakelena-Cover

Description

Roughly three centuries ago the young Zakelana began her adventuring career as a wizard. She was well known for her gift for turning foes to allies and for having a rather broad definition of what counted as a legitimate target for adventuring. This approach earned her the anger of many powerful people who sent assassins or monsters to exact their vengeance. Whenever possible, Zakelana attempted to persuade any would be killer to switch sides. The best known example occurred when a rival mage send a creature to torment Zakelana in her dreams. According to the tale, Zakelana was able to win over the creature with the gift of a pony named “Giggles.”

In her later years, she retired from adventuring and one day she simply vanished. Some speculate a final experiment failed and banished her eternally to some other dimension. Another tale relates how one of her many enemies finally killed her. In any case, she vanished but left behind a tower and a magical gateway to the space containing the tower. Some tales claim that the guards of the tower are monsters that Zakelana won over but could not allow to roam freely. The tales also speak of the great wealth and magical secrets within the tower.

Tower of Zakelana is a Pathfinder Role Playing Game compatible adventure. It is intended for a party of 10th-12th   level characters.

Here are some of the features of the adventure:

  • Usable as a side adventure or extended encounter.
  • Detailed color map for the adventure.
  • Full statistics are included for all encounters—no need to look up monsters.
  • New spells (Zakelana’s Dimensional Tunnel and Zakelana’s Dimensional Pit).

Available on Amazon.

Available at DriveThruRPG.

Available at the Paizo store.

Downloads

Tower of Zakelana Monsters & Map PDF

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Dragon Hunt Now at Paizo and DriveThruRPG

Posted in Pathfinder by Michael LaBossiere on August 31, 2013

A Pathfinder Role Playing Game compatible adventure for 8th-12th level characters.

Description

The once peaceful town of Gremsel is no longer peaceful. Several months ago a ferocious red dragon landed in the center of the town and gave the people an ultimatum: either they would pay him tribute or he would consume every creature in the town, from the smallest cat to the largest cow. Unable to stand against such a beast, the people agreed to his demand.

Hope arrived in town with a new magistrate possessing funds to hire bold adventurers. Sadly for the good folks of Gremsel, hope quickly departed as the dragon boldly killed the adventurers, returning only their charred skulls to the center of town.

Desperate and short on funds, the magistrate of Gremsel has put out a call for heroes bold (and generous) enough to face the dragon. Will the new heroes slay the dragon or shall their charred skulls join the tastefully arranged pile in the center of the town?

Dragon Hunt is a Pathfinder Role Playing Game compatible adventure. It is intended for a party of 8th-11th level characters.

Here are some of the features of the adventure:

  • A dragon. In a dungeon.
  • Detailed maps for the area and dungeons.
  • Full statistics are included for all encounters—no need to look up monsters.
  • A robust narrative with opportunities for both role-play and combat.
  • 99 cents!

Available  on Amazon.

Available at the Paizo store.

Available at DriveThruRPG.

Downloads

Dragon Hunt Map & Monsters PDF

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Kelok’s Tomb Available Now at DriveThru RPG

Posted in Pathfinder by Michael LaBossiere on August 21, 2013

A Pathfinder compatible adventure for 2nd-4th level characters.

Description

The wizard Kelok achieved some minor fame developing original spells, some of which were apparently extremely dangerous to the caster. While some of his descendants claim he developed many spells still used today, unbiased experts claim that his original spells have all been lost. His detractors claim that this is a good thing, at least for wizards who prefer not to be imploded by their own magic.

Because of his love of magical research and dangerous machines, it is perhaps fitting that the legends claim that he met his end whilst researching a new spell. Those friendly to his memory claim that he perished while nobly expanding the boundaries of magical knowledge. His detractors insist he perished while making his last and greatest mistake. Whatever the truth of the matter, nothing has been heard from Kelok in 150 years and it has long been accepted that he perished and was placed within a tomb of his own design.

Little is known of his tomb. According to legend, the tomb was located in the wilderness to keep unwanted grave robber and pilfering adventures away from his treasures. There are, of course, the usual tales about the tomb of any wizard, namely that it is packed with great wealth and fantastic items. Naturally, there are also the usual tales of the elaborate precautions, terrible traps, and vicious monsters that protect the tomb.

Here are some of the features of the adventure:

  • Interesting encounters on the journey the tomb.
  • Detailed color maps for the tomb.
  • New monster (Iron Guardian).
  • New spells (Kelok’s Claw, Kelok’s Companion, and Tigermane’s Wolfskin).
  • New Traps (Fire Square and Ice Square).
  • Full statistics are included for all encounters—no need to look up monsters or traps.
  • Robust opportunities for role-play and combat.
  • For character levels 2-4.

Available on Amazon.

Available at the Paizo Store.

Available at DriveThru RPG.

Downloads

Kelok’s Tomb Monsters & Maps PDF

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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Dungeon of Leche Now available at DriveThru RPG for 99 Copper Pieces

Posted in Pathfinder by Michael LaBossiere on August 20, 2013

A Pathfinder compatible adventure for character levels 10-12.

Description

During the beginning of the Third Cycle of the endless Abyssal War, the First Kingdom fell before the onslaught of the demons. Despite this defeat, the gods dispensed rewards to the heroes of the war. The cat heroes were granted a gift of magical golden cows that provided an endless supply of delicious milk that could be claimed by any righteous cat.

Over the centuries, cows were lost to chance, murder, or negligence until but one remained. The last golden cow was taken to the greatest Temple of the Cats. Tragically, the priests eventually succumbed to greed and kept all the milk to themselves. Because of this selfishness, the gods cursed the priests with endless thirst (and gigantic hairballs) and took the cow from them. However, they ruled that if a cat were cunning enough to learn the location of the golden cow, brave enough to recover it and generous enough to share the milk, then the magic milk would flow again for all cats. To ensure that the cats would have a tough time of it, the gods turned over the creation of the dungeon to Yote, a god of trickery. Unfortunately, he allowed his nephew Scradoo to help design the dungeon. After it was completed, the dungeon was given appropriate canine and milk based guardians.

Since that time many a cunning cat has set out on the search for the golden cow. However, all have failed. While the very cunning were sometimes able to find it, they either perished in the dungeon or failed the final test. It is now time for new heroes to search for the golden cow.

The Dungeon of Leche: Search for the Golden Cow is a Pathfinder Role Playing Game compatible adventure. It is a humorous adventure intended for a party of 10th-12th level.

Here are some of the features of the adventure:

  • A canine and dairy themed dungeon crawl with two scoops of monsters and traps on top.
  • A humorous adventure that still provides serious play.
  • Detailed maps for the dungeon.
  • New monsters (Golden Cow, Butter Golem, Cheese Golem, Cheese Hungering Mouse Swarm, Ice Cream Golem, and Yogurt Ooze).
  • New spell (Create Milk).
  • Full statistics are included for all encounters—no need to look up monsters.
  • Robust opportunities for puns, jokes and combat.
  • Not fat free.

Available for 99 cents on Amazon.

Available at the Paizo store as a 99 cent PDF.

Available at DriveThruRPG for 99 cents.

Downloads

Dungeon of Leche Monsters & Maps PDF

Hero Lab Portfolio Folder

See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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