Like most gamers, I’ve been playing Diablo III. Well, at least when the servers are up. I do get that servers go down from time to time, such is the way of imperfect technology. I also get that when I am playing an MMO a down server means that I cannot play (on that server at least). After all, an MMO is the sort of beast that needs to be served up. However, Diablo III is not the sort of beast that needs to be so served. After all, Diablo II functioned just fine without being connected to Blizzard’s servers. I do, of course, “get” why Blizzard decided (or was compelled) to require people to be connected to the server to play. After all, it does help combat piracy-if people must be connected to a server and the server can verify the game being authentic (via the authentication key), then the game becomes very hard to pirate. Also, Blizzard also no doubt hopes to cash in on the real money auction house and this requires having tight control over the game-otherwise people some people would just hack to get items rather than spending real money to buy fake stuff. Being an author, I do get that it is important to protect and maximize that cash flow. Of course, I am also a consumer and I regard being able to use something that I have paid for as a reasonable sort of things. To use the obvious analogy, if people buy my books, but could only read them when my “book server” is up an running, then I better make sure that the server is up and running 24/7. After all, there really is nothing about a book that requires that it be served up rather than being readily available and book customers have a reasonable expectation that the book should be available. Likewise for a game like Diablo III.
Now that I have got in the mandatory complaints about the server problems, I can say that I otherwise really like the game. As with Diablo II, I have been playing with my friends and we quickly fell into our traditional roles, although there were some changes in the classes usually played.
I generally look for the class that has just the right blend of holiness and destructive potential (or, as my detractors might say, viciousness). In Diablo II I played a paladin and in the expansion an assassin. Not surprisingly, I ended up playing the monk. My friend Ron traditionally has gone for big melee fighters, but he has been on a “weird caster” kick in more recent years, so he ended up as the witch doctor. Dave usually goes for a caster, but he went for the barbarian. Despite the change in classes, we (as noted above) quickly slid into our accustomed roles.
Ron: “Where’s Mike?”
Dave: “I’m not sure. He ran off. Like usual.”
Ron: “Damn, I know he’s stirring up some stuff.”
Me: “I am so glad to see you guys again. I really missed you.”
Dave: “What? Are you talking to us?”
Me: ‘No, the monsters.”
Monsters: “Nooooo, the end of days is upon us! Run!”
Me: “Don’t run! You’ll just get evil sweat on the loot!”
Dave: “Should we help him?”
Ron: “Get back here.”
Me: “I can’t. There are still standing monsters in my field of vision. Plus my weapons get very sad when they are not coated in the blood of the wicked.”
Dave: “Monsters incoming!”
Monsters: “Hey, it’s Dave! Swarm him!”
Dave: “Not the face! Help!”
Ron: “Hmm, I wonder if these boots are better than my current boots? I can’t tell if this staff makes me look fat or not. I need to check the forums on that.”
Me: “Hey, Dave didn’t die this time!”
Dave: “Yeah, that’s why I’m playing the barbarian.”
Me: “Hell, the server is going down in five minutes! I don’t think I can kill any faster…”
Monsters: “Quick, cut those wires faster…we have to get the server down before they kill us all!”